index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
Age
Commit message (
Expand
)
Author
2019-12-05
GLES2: Fix uninitialized members in ShaderGLES2::Version
Rémi Verschelde
2019-12-04
Properly orphan polygon index buffer after binding (take 2)
Rémi Verschelde
2019-12-03
properly orphan polygon index buffer after binding
clayjohn
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
Merge pull request #33836 from clayjohn/blinn-fix
Rémi Verschelde
2019-12-02
Merge pull request #33985 from nekomatata/shadow_viewport
Rémi Verschelde
2019-11-29
Removed duplicated conditional in GLES2
PouleyKetchoupp
2019-11-29
Disable shadow map sampling when shadows are not used in GLES3
PouleyKetchoupp
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-28
Merge pull request #33963 from clayjohn/GLES3-sky-mipmaps-on-mobile
Rémi Verschelde
2019-11-27
Fix radiance map generation on mobile
clayjohn
2019-11-26
Use ANGLE multisample extensions for UWP
George Marques
2019-11-23
Restructure depth_internalformat code to work on mobile
clayjohn
2019-11-23
glTexImage2D: Fix confusion between format and internal format
Rémi Verschelde
2019-11-22
Fix Specular Blinn function
clayjohn
2019-11-21
Fix GL error by properly using float uniform
clayjohn
2019-11-20
Fix bugs introduced by IBL fixes
clayjohn
2019-11-20
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-20
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-11-19
Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8
Rémi Verschelde
2019-11-19
Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2
Bastiaan Olij
2019-11-19
Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-17
Fix negative light flickering
clayjohn
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-11-11
Merge pull request #33517 from madmiraal/fix-_MSG-macros
Rémi Verschelde
2019-11-11
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Rémi Verschelde
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-11
Remove all uses of ERR_EXPLAIN macros.
Marcel Admiraal
2019-11-10
Handle missing file properly when checking for case mismatch
PouleyKetchoupp
2019-11-08
Make MSAA work with external texture
Bastiaan Olij
2019-11-08
Revert "fix #33188 MSAA depth buffer not used for external texture"
Bastiaan Olij
2019-11-08
Merge pull request #33291 from NeoSpark314/fix_#33188
Rémi Verschelde
2019-11-07
Partial revert of #32657, undoing line shifting by 0.5
Rémi Verschelde
2019-11-04
fix #33188 MSAA depth buffer not used for external texture
Holger Dammertz
2019-11-03
Merge pull request #33278 from clayjohn/GLES2-depth-format
Rémi Verschelde
2019-11-02
Fix depth format on Android in GLES2
clayjohn
2019-11-02
Merge pull request #33259 from Chaosus/remove_gles2_switch_op
Rémi Verschelde
2019-11-02
Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-10-30
When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...
clayjohn
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-27
Fixed using compressed textures and add work around for firefox webgl mesa sa...
clayjohn
2019-10-27
use proper texture in Android MSAA
clayjohn
2019-10-26
Merge pull request #32617 from Faless/fix/fopen_close_exec
Rémi Verschelde
2019-10-26
Merge pull request #32657 from ptrojahn/lines
Rémi Verschelde
2019-10-26
Merge pull request #33093 from clayjohn/GLES2-HTML-shadows
Rémi Verschelde
[next]