Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-16 | Merge pull request #65525 from MJacred/os/distribution | Rémi Verschelde | |
Add get_distribution_name() and get_version() to OS | |||
2022-09-16 | Merge pull request #65833 from JFonS/taa_fix_particles_errors | Rémi Verschelde | |
Fix error spam in the renderer when using GPUParticles3D | |||
2022-09-16 | Add get_distribution_name() and get_version() to OS | MJacred | |
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP Co-authored-by: bruvzg | |||
2022-09-16 | Fix error spam in the renderer when using GPUParticles3D | JFonS | |
The flag INSTANCE_DATA_FLAG_MULTIMESH is used for both multimesh and particles instances, this commit adds a new INSTANCE_DATA_FLAG_PARTICLES flag to discriminate between them. This flag will also be used in the future to properly support TAA in particles. | |||
2022-09-16 | Merge pull request #65794 from Geometror/fix-canvas-backbuffer | Rémi Verschelde | |
Fix/restore BackBufferCopy | |||
2022-09-15 | Fix/restore BackBufferCopy | Hendrik Brucker | |
2022-09-14 | Merge pull request #65796 from clayjohn/GLES3-canvas-shader | Rémi Verschelde | |
2022-09-14 | Fix canvasitem shader builtins when using GLES3 | clayjohn | |
Remove prefix canvas_data. as it isn't used in the internal canvasitem shader | |||
2022-09-14 | Clear last frame directional light buffer when number of lights changes. | clayjohn | |
This ensures that the buffers don't go out of sync. | |||
2022-09-13 | Merge pull request #65746 from clayjohn/GLES3-mem-leak | Rémi Verschelde | |
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 | |||
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ↵ | clayjohn | |
everything else. This ensures that the debanding does not scale with exposure or any other effect. | |||
2022-09-13 | Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 | clayjohn | |
2022-09-13 | Merge pull request #65509 from gotnospirit/master-os-get_datetime | Rémi Verschelde | |
get_datetime_* functions can return wrong values | |||
2022-09-12 | Fix multiwindow support in GLES3 for X11, Windows, and MacOS. | clayjohn | |
Instead of updating all viewports, then blitting all viewports to the backbuffer, then swapping all buffers, we run through all viewports and render, blit, and swap backbuffer before going to the next viewport. | |||
2022-09-12 | Merge pull request #65544 from clayjohn/lambert-wrap | Rémi Verschelde | |
Apply energy conservation to LAMBERT_WRAP diffuse mode by dividing by PI | |||
2022-09-12 | Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ↵ | clayjohn | |
by PI | |||
2022-09-12 | Use proper color type for transparent render targets in GLES3 | clayjohn | |
2022-09-10 | Fixes #65377: get_datetime_* functions can return wrong values | James | |
2022-09-07 | Merge pull request #65016 from timothyqiu/skin-data | Rémi Verschelde | |
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3 | |||
2022-09-07 | Fix crash when executing `SubViewport.set_size_2d_override_stretch` | Haoyu Qiu | |
2022-09-06 | Fix rendering when using WebGL2. | clayjohn | |
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size. | |||
2022-09-06 | Merge pull request #64417 from aaronfranke/has-space | Rémi Verschelde | |
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods | |||
2022-09-06 | Fix various uninitialized member pointers | Rémi Verschelde | |
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions). | |||
2022-09-04 | Replace AABB has_no_volume with has_volume | Aaron Franke | |
Also replace has_no_surface with has_surface | |||
2022-09-03 | Re-enable per-pixel transparency support on Linux, macOS, and Windows (for ↵ | bruvzg | |
Vulkan and OpenGL rendering drivers). | |||
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | |
2022-09-01 | Change Array arguments to TypedArray | kobewi | |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio | |
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering. | |||
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | |
2022-08-30 | Merge pull request #65066 from aaronfranke/str-path-join | Rémi Verschelde | |
2022-08-30 | Merge pull request #64883 from RandomShaper/vk_swapchain_sizing | Rémi Verschelde | |
Let platforms override the sizing of Vulkan swapchain and window | |||
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli | |
Also rename export name from "HTML5" to "Web". | |||
2022-08-29 | Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3 | Haoyu Qiu | |
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde | |
Rename `str2var` to `str_to_var` and similar | |||
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky | |
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict` | |||
2022-08-26 | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 | Rémi Verschelde | |
2022-08-25 | Let platforms override the sizing of Vulkan swapchain and window | Pedro J. Estébanez | |
2022-08-25 | Merge pull request #64776 from YuriSizov/import-images-moar-flags | Rémi Verschelde | |
2022-08-25 | Unify bits, arch, and android_arch into env["arch"] | Aaron Franke | |
Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-08-25 | Merge pull request #64607 from RandomShaper/safe_audio_threading | Rémi Verschelde | |
2022-08-23 | Make `ImageLoader` take bit field flags | Yuri Sizov | |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg | |
2022-08-22 | Replace Array return types with TypedArray | kobewi | |
2022-08-22 | Merge pull request #60309 from The-O-King/oct | Rémi Verschelde | |
2022-08-20 | Merge pull request #62046 from clayjohn/vertexless-draw | Max Hilbrunner | |
Allow creating meshes without vertex positions |