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Author
2019-08-22
Implemented inverse shader function to GLES2
Yuri Roubinski
2019-08-21
FileAccessWindows: Add errno include for MinGW
Rémi Verschelde
2019-08-21
Merge pull request #31499 from nekomatata/fix-new-project-metadata
Rémi Verschelde
2019-08-21
Support for file not found in ConfigFile::Load and handle a few specific cases
PouleyKetchoupp
2019-08-20
Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama
Rémi Verschelde
2019-08-19
Merge pull request #31473 from Chaosus/shader_bug
Rémi Verschelde
2019-08-19
Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-18
check if skeleton texture is already allocated before reallocating
clayjohn
2019-08-17
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...
Holger Dammertz
2019-08-17
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-16
Merge pull request #31309 from raphael10241024/fix_dof
Rémi Verschelde
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
DOF can effect transparent objects now, close #28240
RaphaelHunter
2019-08-12
Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3
Rémi Verschelde
2019-08-12
Merge pull request #31271 from raphael10241024/gles2_shader
Rémi Verschelde
2019-08-11
Fixed vertex color initialization with default value in gles3
PouleyKetchoupp
2019-08-10
check for unsigned_short support for gles2 depth buffer allocation
clayjohn
2019-08-10
fix gles2 canvas shader uniform error,close #31201
RaphaelHunter
2019-08-08
Merge pull request #30714 from Calinou/invert-default-fog-height
Rémi Verschelde
2019-08-07
Invert and adjust the default fog height values
Hugo Locurcio
2019-08-07
Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
2019-08-07
Merge pull request #31077 from qarmin/coverity_bugs
Rémi Verschelde
2019-08-07
Merge pull request #30468 from SaracenOne/expose_audio_capture
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-05
Merge pull request #30987 from clayjohn/GLES2-light-negative
Rémi Verschelde
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-08-05
Merge pull request #31053 from aaronfranke/vector2i-cleanup
Rémi Verschelde
2019-08-03
Fix GLES2 rendering
Yuri Roubinski
2019-08-03
Some Vector2i usage cleanup
Aaron Franke
2019-07-31
Expose several GLES3 built-ins to GLES2
Chaosus
2019-07-30
allow omnilights and spotlights to use negative in GLES2
clayjohn
2019-07-31
Merge pull request #30977 from clayjohn/GLES3-screen-uv
Rémi Verschelde
2019-07-30
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
clayjohn
2019-07-30
Merge pull request #30911 from hadrien-psydk/optimize_dir_access_unix_get_nex...
Rémi Verschelde
2019-07-29
Merge pull request #30895 from clayjohn/gles2-shader-funcs
Rémi Verschelde
2019-07-29
added round function to gles2
clayjohn
2019-07-29
Merge pull request #30898 from clayjohn/max-lights-reflections
Rémi Verschelde
2019-07-29
Optimize DirAccessUnix::get_next() for some file systems
Hadrien
2019-07-28
add project setting for max lights and reflections in gles3
clayjohn
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-23
Merge pull request #30764 from clayjohn/contact-shadow
Rémi Verschelde
2019-07-22
fix contact shadows appearing when shading casting is off
clayjohn
2019-07-22
Merge pull request #30732 from Calinou/default-disable-high-quality-vct
Rémi Verschelde
2019-07-22
Merge pull request #30745 from clayjohn/gles2-shadow-transparency
Rémi Verschelde
2019-07-21
fix gles2 shadow transparency bug
clayjohn
2019-07-21
Disable high-quality voxel cone tracing by default
Hugo Locurcio
2019-07-21
Revert "Optimize DirAccessUnix::get_next() for some file systems"
Geequlim
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