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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-12-09
Automatically map IPv4 address to IPv6 when needed
Fabio Alessandrelli
2016-12-09
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-12-09
Fix getaddrinfo failing on android
Fabio Alessandrelli
2016-12-09
Properly handle tcp connection failure
Fabio Alessandrelli
2016-12-09
Fix _set_ip_addr_port not setting the address.
Fabio Alessandrelli
2016-12-08
Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-07
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-04
fix small issue with copying reflections
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-30
OS additions and fixes for WebAssembly/asm.js
eska
2016-11-30
Add missing glsl file and remove generated .h files
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-24
fixed bug removing dependencies
Juan Linietsky
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-23
implemented immediates
Juan Linietsky
2016-11-23
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-22
Changed to proper GLSL version
Juan Linietsky
2016-11-22
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-21
Skeletons are working now.
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-03
Rename remaining WinRT references to UWP
George Marques
2016-11-03
Rename WINRT_ENABLED to UWP_ENABLED
George Marques
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
Merge pull request #7006 from vnen/fix-ipv6-uwp
George Marques
2016-10-31
Fix IPv6 linking for UWP
George Marques
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-31
shadow atlas allocation (work in progress)
Juan Linietsky
2016-10-30
Define IPV6_V6ONLY flag if not defined on windows (old mingw versions)
Fabio Alessandrelli
2016-10-30
TCP/UDP Listen sockets can now be set to IPv6 only
Fabio Alessandrelli
2016-10-30
Fix windows debugger connection problems.
Fabio Alessandrelli
2016-10-30
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
Fabio Alessandrelli
2016-10-30
Merge pull request #6959 from RandomShaper/fix-big-libs
Rémi Verschelde
2016-10-30
scons: Move lib splitting method to methods.py
Rémi Verschelde
2016-10-29
resolved reflection cubemap blending
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-29
Adopt simpler strategy for big libs on Windows
Pedro J. Estébanez
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
RegEx re-implemented as a module
Zher Huei Lee
2016-10-26
Fix PacketPeerUDP get_packet_port()
Fabio Alessandrelli
2016-10-26
Merge pull request #6925 from godotengine/ipv6
Rémi Verschelde
2016-10-26
Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
Fabio Alessandrelli
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
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