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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Merge pull request #60714 from Calinou/typedef-remove-ref
Rémi Verschelde
2022-05-03
Merge pull request #60601 from touilleMan/gdextension_get_library_path
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-01
Add `hint_color` support for `vec3` in shaders
Yuri Roubinsky
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
Add GDNativeInterface::get_library_path to GDExtension
Emmanuel Leblond
2022-04-28
Add LightStorage functions to GLES3 renderer
clayjohn
2022-04-28
Add MeshStorage to GLES3
clayjohn
2022-04-28
Fix typo after #60503
Rémi Verschelde
2022-04-28
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-25
Merge pull request #60386 from bruvzg/label3d
Rémi Verschelde
2022-04-22
Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3...
Shnazzy
2022-04-22
Implement Label3D node.
bruvzg
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-20
Merge pull request #60175 from Geometror/visual-shader-vector4
Yuri Rubinsky
2022-04-19
Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
Remove or make private `FileAccess` `close()` methods.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-03-31
Merge pull request #59385 from BastiaanOlij/extract_shader_storage
Rémi Verschelde
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-29
vk_mem_alloc: Update to upstream + Replace use of deprecated items
Pedro J. Estébanez
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-06
Add a UniformSet cache
reduz
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
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