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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-10-14
Make some Image methods static
kobewi
2022-10-14
Detect Wine and disable unsupported IAudioClient3 interface.
bruvzg
2022-10-13
Improve behaviour of clip_children by clipping
clayjohn
2022-10-13
Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-13
Merge pull request #67307 from TechnoPorg/lod-radial-distance
Rémi Verschelde
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-12
Use radial distance for making LOD decisions.
TechnoPorg
2022-10-11
Merge pull request #67227 from BastiaanOlij/vkCreateRenderPass2KHR_fallback
Clay John
2022-10-12
Added fallback to vkCreateRenderPass if VK_KHR_CREATE_RENDERPASS_2_EXTENSION_...
Bastiaan Olij
2022-10-11
Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
Clay John
2022-10-11
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-10-11
Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo
Rémi Verschelde
2022-10-11
Fetch video adapter driver name and version from OS on Linux/*BSD and Windows
MJacred
2022-10-11
Cleanup unused defines in platform code
Rémi Verschelde
2022-10-11
Merge pull request #67000 from RandomShaper/split_render_further
Rémi Verschelde
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-10
SCons: Cleanup GCC warnings configuration
Rémi Verschelde
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Yuri Rubinsky
2022-10-07
Allow clearing backbuffer after finishing CanvasGroup
clayjohn
2022-10-07
Add OpenGL timer queries to OpenGL3 backend
clayjohn
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-06
Polish rendering driver refactor further
Pedro J. Estébanez
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
Merge pull request #66965 from bruvzg/win_llvm
Rémi Verschelde
2022-10-06
Merge pull request #64815 from RandomShaper/default_cpu_count
Rémi Verschelde
2022-10-06
[Windows] Fix LLVM MinGW build.
bruvzg
2022-10-05
Keep a single, portable implementation of `OS::get_processor_count()`
Pedro J. Estébanez
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-05
Merge pull request #64819 from RandomShaper/enhance_thread_funcs
Rémi Verschelde
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
Rémi Verschelde
2022-10-04
Enhance portability of threading
Pedro J. Estébanez
2022-10-04
Merge pull request #65822 from BastiaanOlij/more_reorg_20220915
Rémi Verschelde
2022-10-04
Merge pull request #66858 from clayjohn/GLES3-pix-size
Rémi Verschelde
2022-10-04
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STA...
Rémi Verschelde
2022-10-03
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
clayjohn
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-03
Unix: Remove now unnecessary I/O defines, cleanup
Rémi Verschelde
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-30
Merge pull request #66660 from Sauermann/fix-never-happening-error-condition
Rémi Verschelde
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
Remove ERR_FAIL_COND that never happens in _draw_sky
Markus Sauermann
2022-09-30
Merge pull request #66638 from timothyqiu/rendering-null
Rémi Verschelde
2022-09-30
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Rémi Verschelde
2022-09-30
Add various null checks in RenderingServer
Haoyu Qiu
2022-09-29
Fix typo - "collison" -> "collision"
danboo
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