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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-20
Merge pull request #16467 from godotengine/gles3-light-shader-time
Rémi Verschelde
2018-02-20
Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug
Rémi Verschelde
2018-02-19
Fix a rendering bug with screen_texture
Bojidar Marinov
2018-02-18
[X11] Improving error detection in move_to_trash
Iskustvo
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-15
Create and return LightmapCapture.
K. S. Ernest (iFire) Lee
2018-02-15
Add dummy audio driver, fix dummy rasterizer
K. S. Ernest (iFire) Lee
2018-02-15
Fixes to OS_Server and DummyRasterizer to match new signatures
Fabio Alessandrelli
2018-02-15
Add dummy Texture handling
Fabio Alessandrelli
2018-02-15
Disable GLES builders and source from server compilation
Fabio Alessandrelli
2018-02-15
Add dummy resterizer driver
Fabio Alessandrelli
2018-02-14
Fix for a possible compile error under OS X
Marcelo Fernandez
2018-02-14
Merge pull request #15710 from AndreaCatania/p1
Rémi Verschelde
2018-02-14
Merge pull request #15875 from marcelofg55/wasapi_device_change
Rémi Verschelde
2018-02-14
Merge pull request #16408 from Calinou/remove-debugging-prints
Rémi Verschelde
2018-02-07
using TIME in light shader enables uses_fragment_time
karroffel
2018-02-05
Remove a few debugging prints
Hugo Locurcio
2018-02-04
fix buffer write performance on Windows and Unix
Marcin Zawiejski
2018-02-02
Add a proper error when safe save fails.
Juan Linietsky
2018-01-30
Display set_nodelay to GDScript
Marlon Henry Schweigert
2018-01-19
Improved WASAPI driver so that it always uses the default audio device
Marcelo Fernandez
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Convert special case RGB10_A2 to RGBA8 when obtaining texture data
binbitten
2018-01-15
Fix copy shader in GLSL ES 3.0
Leon Krause
2018-01-15
Fix Particles2D in WebGL 2.0
Leon Krause
2018-01-14
Fixed sky reflection rendering when transparent BG
AndreaCatania
2018-01-13
Merge pull request #15636 from mrcdk/fix_canvas_light
Rémi Verschelde
2018-01-13
Merge pull request #15633 from binbitten/fix-mat2-align
Rémi Verschelde
2018-01-12
Fix mat2 alignment
binbitten
2018-01-12
Set correct types on a couple variables inside the canvas.glsl
MrCdK
2018-01-12
Attempt renaming multiple times on safe file save, and make the behavior opti...
Juan Linietsky
2018-01-12
Fix mat2 alignment
Juan Linietsky
2018-01-12
Fix uniform alignment, closes #14962
Juan Linietsky
2018-01-12
Instance dependency for particles was not being get rid of. Again fixes #15591
Juan Linietsky
2018-01-11
Properly fix blend equations for both transparent and non transparent framebu...
Juan Linietsky
2018-01-11
Fixed graphic artifact caused by anisotropic filter
AndreaCatania
2018-01-10
Merge pull request #15555 from BastiaanOlij/clamp_blends
Rémi Verschelde
2018-01-10
Clamp blend to fix screen space reflections
Bastiaan Olij
2018-01-10
Merge pull request #15553 from AlmightyScientist/issue-15453
Rémi Verschelde
2018-01-10
Shader Language: Fixes EXTRA_MATRIX undefined.
AlmightyScientist
2018-01-10
Fix stretch aspect keep mode
volzhs
2018-01-09
Fix shader compile error on Android
volzhs
2018-01-08
removed unused project setting rendering/quality/depth_prepass/disable
Jerome67000
2018-01-08
Fix use of execvp, earlier fix was short sighted and only worked
sambler
2018-01-06
properly blend interior and exterior ambient in reflection probes, fixes #14695
Juan Linietsky
2018-01-06
Properly dispose of instance capture data, fixes #14795
Juan Linietsky
2018-01-06
Use better initialization value for normalmap, fixes #14720
Juan Linietsky
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