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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-03-13
Add proper default texture filter and repeat modes for Canvas shaders in the ...
clayjohn
2023-03-13
Avoid copying CanvasTexture when updating proxy
clayjohn
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-21
Merge pull request #73622 from ChibiDenDen/patch-2
Rémi Verschelde
2023-02-21
Merge pull request #73478 from NewDefectus/master
Rémi Verschelde
2023-02-21
Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
Rémi Verschelde
2023-02-21
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
Rémi Verschelde
2023-02-21
Fix wobbly sky in stereoscopic OpenGL
Bastiaan Olij
2023-02-21
Fix issue with clearing screen after part has been drawn
Bastiaan Olij
2023-02-20
Fix use-after-free for VkAttachmentReference
ChibiDenDen
2023-02-20
Fix bufSize parameter for glGetSynciv
ChibiDenDen
2023-02-18
Merge pull request #73524 from clayjohn/GL-occluder
Rémi Verschelde
2023-02-17
Avoid unecessary binding of occlusion polygon vertex array
clayjohn
2023-02-17
OpenGL: fix culling without depth prepass
rsjtdrjgfuzkfg
2023-02-16
Merge pull request #73359 from bruvzg/so_wrap_opt
Rémi Verschelde
2023-02-16
[Linux] Make SO wrapper usage optional.
bruvzg
2023-02-16
Restore FileAccess.close method.
bruvzg
2023-02-15
Merge pull request #73332 from clayjohn/GL-h2f-branch
Rémi Verschelde
2023-02-14
Avoid branch in half2float in gl_compatibility renderer
clayjohn
2023-02-14
Clear Window before blitting Viewport in gl_compatibility renderer
clayjohn
2023-02-14
Merge pull request #73263 from clayjohn/render_priority
Rémi Verschelde
2023-02-14
Merge pull request #73255 from clayjohn/GLES3-batch-blend
Rémi Verschelde
2023-02-13
Notify mesh surface when render_priority changes
clayjohn
2023-02-13
Store blend mode between CanvasItems to preserve batching
clayjohn
2023-02-13
Merge pull request #69001 from dzil123/fix_rendering_checks
Rémi Verschelde
2023-02-12
Make present mode info message print only on change
Wiktor Kocielski
2023-02-10
Make draw command labels thread safe
sakrel
2023-02-10
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
2023-02-09
Properly reset blend mode when resetting canvas in compatibility renderer
clayjohn
2023-02-09
Further refactoring to AudioDriver implementations after #69120.
Emmanouil Papadeas
2023-02-08
Handle 0 exponent in float/half conversion for OpenGl
JoJoX
2023-02-08
Merge pull request #72858 from clayjohn/VK-swap-buffers-err
Rémi Verschelde
2023-02-07
Add more debug information to swapchain errors in Vulkan context
clayjohn
2023-02-07
Set instancing flags when using GPUParticles in OpenGL renderer
clayjohn
2023-02-06
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-04
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Yuri Sizov
2023-02-03
Avoid shading CanvasGroup nodes twice
clayjohn
2023-02-04
Merge pull request #72684 from clayjohn/mm-update
Rémi Verschelde
2023-02-04
Merge pull request #72690 from Calinou/opengl-trim-gpu-name
Rémi Verschelde
2023-02-04
Merge pull request #72681 from clayjohn/GL-multimesh-color
Rémi Verschelde
2023-02-03
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
Hugo Locurcio
2023-02-03
Fix MultiMesh visible_instance_count being ignored after the first frame
Ricardo Buring
2023-02-03
Ignore instance color and instance custom_data when not used in the OpenGL re...
clayjohn
2023-02-03
Print name of Vulkan rendering method on startup
Hugo Locurcio
2023-02-03
Merge pull request #72631 from rburing/custom_aabb_update_dependency
Rémi Verschelde
2023-02-03
Merge pull request #72589 from BastiaanOlij/add_layer_slice_support
Rémi Verschelde
2023-02-03
Add layer slice support to render device and render buffers
Bastiaan Olij
2023-02-02
Notify dependencies when setting custom mesh AABB
Ricardo Buring
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