Age | Commit message (Expand) | Author |
2019-03-11 | Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check | Rémi Verschelde |
2019-03-11 | Enable seamless cubemap only if extension is present. | Juan Linietsky |
2019-03-11 | GLES2: Ensure extension checks for texture2DLod | Rémi Verschelde |
2019-03-11 | Undo #25557 (was not right anyway), fixes #26258 | Juan Linietsky |
2019-03-10 | increase size of radiance map in gles2 | clayjohn |
2019-03-10 | Capitalise drive letters | Twarit |
2019-03-09 | gles2 reallocate texture when transparent is set | clayjohn |
2019-03-08 | Added default color to mesh render | samHFIT |
2019-03-07 | Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733 | Juan Linietsky |
2019-03-07 | Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. | Juan Linietsky |
2019-03-04 | Fix and restore text, material and mesh previewers. | Juan Linietsky |
2019-03-04 | Merge pull request #26567 from clayjohn/pixel_snap_artifact | Rémi Verschelde |
2019-03-04 | fixed pixel snap precision artifact | clayjohn |
2019-03-04 | Merge pull request #26532 from aqnuep/texture_array_fixes | Rémi Verschelde |
2019-03-04 | Merge pull request #26574 from Chaosus/update_libpng | Rémi Verschelde |
2019-03-04 | Silences annoying "iCCP: known incorrect sRGB profile" spam | Chaosus |
2019-03-04 | Update libpng (1.6.35 --> 1.6.36) | Chaosus |
2019-03-04 | More style cleanup... | Rémi Verschelde |
2019-03-03 | Also take dof blur in consideration for using MRTs, fixes #26236 | Juan Linietsky |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-03-03 | Fixed TextureArray and Texture3D issues | Daniel Rakos |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde |
2019-03-02 | Remove some windows prints | Juan Linietsky |
2019-03-02 | Fix typo in 7bad170 | Rémi Verschelde |
2019-03-01 | -Fix prepass state not being reset, closes #26348 | Juan Linietsky |
2019-03-01 | Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ... | Juan Linietsky |
2019-03-01 | Skeleton was not providing prober AABB in GLES2, fixed. | Juan Linietsky |
2019-03-01 | Fixed some crashers, closes #26393 | Juan Linietsky |
2019-03-01 | Fix non initialized variable. | Juan Linietsky |
2019-03-01 | Remove unused include from previous commit | Rémi Verschelde |
2019-03-01 | Clean up blend shape support in GLES2 and GLES3. | Juan Linietsky |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky |
2019-02-27 | Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format | Rémi Verschelde |
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde |
2019-02-27 | Fix -Wsign-compare warnings. | marxin |
2019-02-27 | Fix -Wsuggest-attribute=format warnings. | marxin |
2019-02-27 | Merge pull request #26316 from marxin/fix-26100-Wextra-warning | Hein-Pieter van Braam |
2019-02-26 | Remove references to OES24, which is incompatible with many devices. | Juan Linietsky |
2019-02-26 | Fix #26100 by casting to integer. | marxin |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky |
2019-02-26 | Merge pull request #26286 from kaadmy/gles2_ortho_shadow | Rémi Verschelde |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-25 | Fix orthographic shadow color when using GLES2 | KaadmY |
2019-02-24 | Removed debug function. | Juan Linietsky |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |