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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-07-29
Merge pull request #61647 from KoBeWi/SaverResource
Rémi Verschelde
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
Merge pull request #63571 from RandomShaper/conservative_validate_vrs
Rémi Verschelde
2022-07-28
Improve handling of the format of the VRS image
Pedro J. Estébanez
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-27
Remove unintended string copies
Pedro J. Estébanez
2022-07-27
Merge pull request #63296 from RandomShaper/fix_vk_singleview
Rémi Verschelde
2022-07-27
Fill view and correlation masks correctly for single view in Vulkan RD
Pedro J. Estébanez
2022-07-27
Merge pull request #63314 from RandomShaper/validate_vrs_format
Rémi Verschelde
2022-07-27
Merge pull request #62364 from clayjohn/GLES3-sky-optimization
Rémi Verschelde
2022-07-27
Merge pull request #63477 from Chaosus/shader_fix_fog
Rémi Verschelde
2022-07-27
Merge pull request #63345 from BastiaanOlij/split_geometry_instance
Rémi Verschelde
2022-07-27
Fix `FOG` built-in in spatial/fragment shader
Yuri Rubinsky
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-26
Merge pull request #63323 from RandomShaper/const_ref_capabilities
Rémi Verschelde
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
Merge pull request #62513 from reduz/shader_preprocessor_remake
Rémi Verschelde
2022-07-22
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Avoid copies of structures when returning Vulkan capabilities
Pedro J. Estébanez
2022-07-22
Validate texture format for VRS attachment
Pedro J. Estébanez
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-20
Merge pull request #63237 from RandomShaper/amend_error_msg
Rémi Verschelde
2022-07-20
Improve `linuxbsd` headless building, cleanup build scripts
Riteo
2022-07-20
Improve messages about VRS
Pedro J. Estébanez
2022-07-20
Add missing fields to VkRenderPassCreateInfo2KHR struct
Bastiaan Olij
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-18
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
Merge pull request #62265 from d-robbins/specular_shininess_used
Rémi Verschelde
2022-07-18
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
Enhance determination of uniform writability in Vulkan RD
Pedro J. Estébanez
2022-07-18
Improve versioning of shader binary data files
Pedro J. Estébanez
2022-07-18
added usage_defines for SPECULAR_SHININESS
David R
2022-07-17
Update comments in vulkan_context.cpp
Aaron Franke
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-07
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
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