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Author
2019-09-22
fix gles2 broken panorama sky on oculus quest
Holger Dammertz
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-22
Fix GLES2 skinning where VERTEX_TEXTURE not supported
lawnjelly
2019-09-19
Merge pull request #32004 from raphael10241024/fix_shader_uniform
Rémi Verschelde
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-17
GLES2 Fixes for ninepatch margins when patch size is smaller than the patch t...
Valentin Zagura
2019-09-15
throw error when user tries to use Canvas background without sample buffer
clayjohn
2019-09-14
Implement shader array support for varyings
Chaosus
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-09-06
fix gles3 shader uniform vec3 error, close #30930
RaphaelHunter
2019-09-02
Merge pull request #31571 from NeoSpark314/tonemapping_none_option
Rémi Verschelde
2019-09-01
Provide error messages when PNG save fails
Andrii Doroshenko (Xrayez)
2019-08-29
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Holger Dammertz
2019-08-29
Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2
Rémi Verschelde
2019-08-28
Fix skip_vertex_transform bug in GLES2 CPUParticles
clayjohn
2019-08-26
Merge pull request #31556 from Chaosus/gles2_inverse
Rémi Verschelde
2019-08-25
Fix hint range step for integer in shaders
Yuri Roubinski
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-22
Implemented inverse shader function to GLES2
Yuri Roubinski
2019-08-21
FileAccessWindows: Add errno include for MinGW
Rémi Verschelde
2019-08-21
Merge pull request #31499 from nekomatata/fix-new-project-metadata
Rémi Verschelde
2019-08-21
Support for file not found in ConfigFile::Load and handle a few specific cases
PouleyKetchoupp
2019-08-20
Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama
Rémi Verschelde
2019-08-19
Merge pull request #31473 from Chaosus/shader_bug
Rémi Verschelde
2019-08-19
Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-18
check if skeleton texture is already allocated before reallocating
clayjohn
2019-08-17
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...
Holger Dammertz
2019-08-17
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-16
Merge pull request #31309 from raphael10241024/fix_dof
Rémi Verschelde
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
DOF can effect transparent objects now, close #28240
RaphaelHunter
2019-08-12
Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3
Rémi Verschelde
2019-08-12
Merge pull request #31271 from raphael10241024/gles2_shader
Rémi Verschelde
2019-08-11
Fixed vertex color initialization with default value in gles3
PouleyKetchoupp
2019-08-10
check for unsigned_short support for gles2 depth buffer allocation
clayjohn
2019-08-10
fix gles2 canvas shader uniform error,close #31201
RaphaelHunter
2019-08-08
Merge pull request #30714 from Calinou/invert-default-fog-height
Rémi Verschelde
2019-08-07
Invert and adjust the default fog height values
Hugo Locurcio
2019-08-07
Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
2019-08-07
Merge pull request #31077 from qarmin/coverity_bugs
Rémi Verschelde
2019-08-07
Merge pull request #30468 from SaracenOne/expose_audio_capture
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-05
Merge pull request #30987 from clayjohn/GLES2-light-negative
Rémi Verschelde
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-08-05
Merge pull request #31053 from aaronfranke/vector2i-cleanup
Rémi Verschelde
2019-08-03
Fix GLES2 rendering
Yuri Roubinski
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