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AgeCommit message (Expand)Author
2022-01-18Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-17Merge pull request #55020 from bruvzg/vlk_device_surface_checkRémi Verschelde
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-17Remove property hints referencing unsupported svgz extensionRémi Verschelde
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
2022-01-13Fix various typosluz paz
2022-01-12Remove mistakenly added author infoclayjohn
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-11WIP New GLES3 Shader Compilerreduz
2022-01-07Fix typos with codespellRémi Verschelde
2022-01-06Merge pull request #50493 from timothyqiu/local-vector-list-initRémi Verschelde
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-05Add list initialization support for Vector & LocalVectorHaoyu Qiu
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Fix various typosluz paz
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-24drivers/vulkan: limit pEngineName to only the engine name, without its versionEric Engestrom
2021-12-23drivers/vulkan: set the engineVersion to Godot's versionEric Engestrom
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
2021-12-15Add / to the unix shortcut drive listHaoyu Qiu
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-10Merge pull request #55704 from RandomShaper/fix_little_vk_mistakeRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-07Fix misuse of Vulkan enum valuePedro J. Estébanez
2021-12-01Only print message for `get_modified_time()` failure when in verbose modeHugo Locurcio
2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-26Fix console colors on WindowsYuri Roubinsky
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-22[Vulkan] Check each device capabilities before selecting it.bruvzg
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-18Fix data directory of unnamed projectskobewi
2021-11-16Merge pull request #54880 from benjarmstrong/wasapi_input_fixRémi Verschelde
2021-11-16Fix crash in audio callback when recording audioBenjamin Armstrong
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-10Windows: Fix compilation warnings with GCC 11.2.1Rémi Verschelde
2021-11-09Print the number of PulseAudio input channels when in verbose modeHugo Locurcio
2021-11-06Use application name for pulseaudio deviceNathan Franke
2021-11-06Added SSIL post processing effectclayjohn