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AgeCommit message (Expand)Author
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-26Merge pull request #13317 from akien-mga/custom_user_dirRémi Verschelde
2017-11-26Merge pull request #13290 from Chaosus/projectionfixRémi Verschelde
2017-11-26Merge pull request #13264 from zatherz/feature/projectsettings_limitsJuan Linietsky
2017-11-26Fixed invalid transform when skip_vertex_transform usedChaosus
2017-11-26Merge pull request #13277 from DoctorAlpaca/masterJuan Linietsky
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde
2017-11-27Fix shader compilation fail on Androidvolzhs
2017-11-25-Fixed height fog (was broken)Juan Linietsky
2017-11-25Fix particle preprocessing. Fixes #12460.Eric Wiltfang
2017-11-25Fix build on macOS and Android after bc2e8d99Rémi Verschelde
2017-11-25Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz
2017-11-25Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be builtIndah Sylvia
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-21Return and repair file loggingRuslan Mustakov
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
2017-11-20Merge pull request #13051 from akien-mga/check-gles3-supportRémi Verschelde
2017-11-19Visual Studio project creation bug fixRoyBerube
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
2017-11-19Check whether GL context supports the expected APIRémi Verschelde
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
2017-11-17Merge pull request #12982 from tagcup/aabb_renameRémi Verschelde
2017-11-17Merge pull request #12924 from vnen/light-shaderJuan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-17Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...andrzej.buczynski
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Enable light shaders when light variables are usedGeorge Marques
2017-11-13Do not enable light if atlas size is 0, closes #9335Juan Linietsky
2017-11-13Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky
2017-11-12remove half_texpixel in canvas since no longer usedJuan Linietsky
2017-11-11Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...Nathan Warden
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
2017-11-06Remove performance warnings, closes #11585Juan Linietsky
2017-10-31Improved WASAPI driver logic when devices are connected or disconnectedMarcelo Fernandez
2017-10-30Add viewport to the other SceneData struct.Ferenc Arn
2017-10-30Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky
2017-10-29Disable logging until the logs location is sorted outRémi Verschelde
2017-10-27Fix shader compiler typo gl_FrotFaceScayze
2017-10-26Expose VIEWPORT_SIZE in shader language.Ferenc Arn
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-22Partially undo #11807.Ferenc Arn
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-22Merge pull request #12297 from tagcup/clearcoat_fixRémi Verschelde
2017-10-21Don't add clearcoat BRDF to specular light as-is.Ferenc Arn
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-21Corrections to #11807.Ferenc Arn