Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-05 | Merge pull request #10974 from henkz1/gles-10963 | Rémi Verschelde | |
Don't compare float to int | |||
2017-09-04 | Merge pull request #10883 from supagu/symlink2 | Rémi Verschelde | |
Another take at fixing symlinks | |||
2017-09-04 | Don't compare float to int | Henrik Andersson | |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky | |
2017-09-03 | Another take at fixing symlinks | Fabian Mathews | |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde | |
add shadow_filter variant PCF7 | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | |
Fix signed and unsigned comparisons | |||
2017-09-01 | Merge pull request #10775 from marcelofg55/buffersize_fixes | Rémi Verschelde | |
Corrections to audio buffer size calculations | |||
2017-09-01 | Fix some argument ordering, closes #10010 | Juan Linietsky | |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-09-01 | Corrections to audio buffer size calculations | Marcelo Fernandez | |
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-09-01 | add shadow_filter variant PCF7 | letheed | |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | |
Fixes a bug in multimesh_instance_get_color | |||
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | |
Implement texture UV transpose in the gles3 renderer | |||
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde | |
Fix shadow filter pcf5 implemented as pcf7 | |||
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | |
2017-08-29 | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky | |
2017-08-29 | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | |
-Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places | |||
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-29 | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov | |
Now tilemap rotations work again \o/ | |||
2017-08-29 | Merge pull request #10552 from RandomShaper/improve-posix | Rémi Verschelde | |
Improve Mac/UNIX conformance/reliability | |||
2017-08-28 | Merge pull request #10683 from marcelofg55/rtaudio_buffer_fix | Rémi Verschelde | |
Fix RtAudio driver buffer_size incorrect calculation | |||
2017-08-28 | Merge pull request #10692 from marcelofg55/wasapi_driver | Rémi Verschelde | |
Added new WASAPI driver for Windows | |||
2017-08-28 | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde | |
Make build scripts Python 3 compatible | |||
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky | |
-fixed to code completion -fix shader crash bug reported by tagcup | |||
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl | |
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Added new WASAPI driver for Windows | Marcelo Fernandez | |
2017-08-27 | Fix RtAudio driver buffer_size incorrect calculation | Marcelo Fernandez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-25 | Fixed opaque unshaded materials, they go through the regular opaque render ↵ | Juan Linietsky | |
list, closes #9917 | |||
2017-08-25 | fix shadow filter pcf5 implemented as pcf7 | letheed | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-24 | Implement custom thread numbering for POSIX | Pedro J. Estébanez | |
For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage. Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared. | |||
2017-08-24 | Make OS::delay_usec() more reliable on UNIX | Pedro J. Estébanez | |
Implemented with `nanosleep()`. `usleep()` is deprecated. Also loops to ensure that __at least__ the requested time is waited, accounting for spurious interruptions. May help in situations like reattempting to connect to the debugger. | |||
2017-08-23 | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | |
2017-08-22 | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | |
2017-08-22 | Invalid materials or shaders will now interrupt the next chain in materials, ↵ | Juan Linietsky | |
closes #9570 | |||
2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | |
Fixes #10533. | |||
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | |
SVG support | |||
2017-08-21 | Revert "Reworked change_dir to support symlinks" | Juan Linietsky | |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky | |