Age | Commit message (Expand) | Author |
2017-08-20 | Added support for SVG | Daniel J. Ramirez |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-18 | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky |
2017-08-17 | Merge pull request #8144 from supagu/symlink | Rémi Verschelde |
2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-16 | Merge pull request #10343 from Faless/html5_fixes_2 | Rémi Verschelde |
2017-08-16 | Use precision for samples only when #version 300 es | Fabio Alessandrelli |
2017-08-14 | Use const reference where favorable | Wilson E. Alvarez |
2017-08-12 | fixed multimesh_instance_get_color | Niko Abeler |
2017-08-11 | Some fixes for shaders and WebGL2 | Fabio Alessandrelli |
2017-08-11 | Explicitily unsed AI_NUMERICHOST flag to fix HTML5 | Fabio Alessandrelli |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-08 | sorry, leftover bug fixed | Juan Linietsky |
2017-08-08 | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky |
2017-08-07 | Merge pull request #10055 from henkz1/immediate | Thomas Herzog |
2017-08-07 | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde |
2017-08-07 | Re-revert #378b1e6 for s3tc | bruvzg |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-07 | Revert #378b1e6 for s3tc | bruvzg |
2017-08-07 | Merge pull request #10045 from marcelofg55/audioserver_finish | Rémi Verschelde |
2017-08-06 | RGTC and S3TC are now always enabled on desktop, given the spect dictates the... | Juan Linietsky |
2017-08-06 | Use vertex distance instead of z, fixes #9108 | Juan Linietsky |
2017-08-03 | Fix rendering of ImmediateGeometry with UVs | Henrik Andersson |
2017-08-03 | Make it possible to render ImmediateGeometry | Henrik Andersson |
2017-08-02 | Fix double finalisation of audio drivers | Marcelo Fernandez |
2017-08-02 | remove meaningless print line from editor console | Indah Sylvia |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky |
2017-07-27 | Add missing max. number of samples (MSAA) check | bruvzg |
2017-07-27 | added an optional parameter to OS symbol lookup | Karroffel |
2017-07-26 | Fix various property not found errors | Poommetee Ketson |
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky |
2017-07-24 | Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer | Juan Linietsky |
2017-07-24 | Fix switching SRGB extension happen before binding of texture | Evgeny Zuev |
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-20 | add missing framebuffer check | BastiaanOlij |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-16 | get_executable_path slight change to make it work under OpenBSD | David Carlier |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-15 | Fix to make voxel cone tracing work properly again | Juan Linietsky |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |