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Godot with FMOD integration
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Author
2019-01-01
Merge pull request #24687 from DavidSichma/draw-rect-rot
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-12-31
fix draw_rect rotation
David Sichma
2018-12-30
Merge pull request #24661 from humblers/fix-unshaded-gles2
Rémi Verschelde
2018-12-30
Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl
Rémi Verschelde
2018-12-30
Change unshaded logic to match with GLES3
Daeil Kim
2018-12-29
fixes glsl syntax error
Avril
2018-12-29
Fix texture type not being initialised
Bastiaan Olij
2018-12-27
-Implented 2D Mesh support for GLES2
Juan Linietsky
2018-12-21
Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...
PouleyKetchoupp
2018-12-21
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-21
Reverse RGBA shadow test on GLES2
Juan Linietsky
2018-12-21
Further GLES2 fixes
Juan Linietsky
2018-12-21
Fixes to framebuffer formats for GLES2, closes #24518
Juan Linietsky
2018-12-20
Remove usage of VAO, which does not work in GLES2
Juan Linietsky
2018-12-20
Merge pull request #24499 from akien-mga/android-thirdparty
Rémi Verschelde
2018-12-20
Support lights and shadows in GLES2, fixes #21853
Juan Linietsky
2018-12-20
Android: Better identify thirdparty C/C++ code
Rémi Verschelde
2018-12-20
Merge pull request #24485 from volzhs/system-time-ms
Rémi Verschelde
2018-12-20
Added OS.get_system_time_msecs()
volzhs
2018-12-20
Style: Fix formatting in GLES2 shaders
Rémi Verschelde
2018-12-20
fix gles2 spotlight problem
Gitea
2018-12-19
Properly support light shaders in GLES2, fixes #21651
Juan Linietsky
2018-12-18
Change how rects are drawn (and also will help batching eventually), to worka...
Juan Linietsky
2018-12-18
Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #2...
Juan Linietsky
2018-12-18
Actually respect the low quality cubemap filter on mobile, should fix crashes...
Juan Linietsky
2018-12-16
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Rémi Verschelde
2018-12-16
Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2
Rémi Verschelde
2018-12-16
Merge pull request #19501 from Zylann/custom_loaders
Rémi Verschelde
2018-12-16
Fix highp issue in lens shader on gles2
Bastiaan Olij
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-14
Request mic access only when is needed
volzhs
2018-12-13
fixed uv missing in vertex shader of canvas.
QbieShay
2018-12-12
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-11
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
make VIEW vector available in fragment
clayjohn
2018-12-11
gles2 implemented VIEWPORT_SIZE builtin for spatial shader
muiroc
2018-12-11
Merge pull request #23126 from QbieShay/nine_uv
Rémi Verschelde
2018-12-02
Merge pull request #23899 from BastiaanOlij/fix_particle_active
Rémi Verschelde
2018-12-02
Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug
Rémi Verschelde
2018-12-01
Remapped ACTIVE to shader_active, now works
Bastiaan Olij
2018-11-30
fixed gles2 camera_matrix bug
clayjohn
2018-11-28
Merge pull request #23945 from DavidSichma/gles2artifact
Rémi Verschelde
2018-11-28
Merge pull request #23981 from khairul169/fix_gles2_clearcolor
Rémi Verschelde
2018-11-28
Merge pull request #24025 from aaronfranke/analyzer-errors
Rémi Verschelde
2018-11-28
Merge pull request #24017 from eska014/rt-squish
Rémi Verschelde
2018-11-28
Check for WebGL RGTC extension
Leon Krause
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