Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde | |
2019-01-28 | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde | |
Fixes #25421. | |||
2019-01-28 | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawing | Leon Krause | |
Fix polygon drawing on WebGL1 | |||
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | |
2019-01-27 | Fix polygon drawing on WebGL1 | Konrad Nowakowski | |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky | |
2019-01-27 | Merge pull request #25356 from muiroc/bug_web_comp_tex | Rémi Verschelde | |
Fix S3TC texture loading for WebGL | |||
2019-01-26 | Fix code style issues | Rémi Verschelde | |
2019-01-26 | fix s3tc support detection for webgl | muiroc | |
2019-01-26 | Merge pull request #25300 from neikeq/improve-thread-id | Rémi Verschelde | |
Improve custom thread numbering for POSIX | |||
2019-01-26 | Fix compilation on UWP | Hein-Pieter van Braam | |
It appears that MSVC and Mingw disagree about what conversions are legal here. We just use the 'wide' version of the call and use our native CharType instead of TCHAR. | |||
2019-01-26 | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky | |
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky | |
2019-01-25 | Do not use depth prepass if effects are disabled, fixes #25267 | Juan Linietsky | |
2019-01-26 | Revert "Fix GLES3 error 502 on iOS" | Bastiaan Olij | |
2019-01-25 | Ensure contact shadows are only used when lights use them. | Juan Linietsky | |
2019-01-26 | Fix GLES3 error 502 on iOS | Bastiaan Olij | |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky | |
2019-01-25 | Improve custom thread numbering for POSIX | Ignacio Etcheverry | |
We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API. | |||
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ↵ | Juan Linietsky | |
#22962. | |||
2019-01-24 | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky | |
2019-01-24 | Revert "Fix errors on iOS" | Juan Linietsky | |
2019-01-24 | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky | |
2019-01-24 | Merge pull request #25257 from karroffel/tex3d-get-data-fix | Rémi Verschelde | |
implemented texture_get_data() for TextureLayered | |||
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky | |
2019-01-23 | implemented texture_get_data() for TextureLayered | thomas.herzog | |
2019-01-23 | Merge pull request #25242 from BastiaanOlij/fix_ios_issues | Rémi Verschelde | |
Fix errors on iOS | |||
2019-01-23 | Remove unused method in RasterizerStorageGLES2 | Rémi Verschelde | |
Added in 4f4e46edd539b0c26a6b086aa19c303b10de66b1 but not used in the end. | |||
2019-01-23 | Fix errors on iOS | Bastiaan Olij | |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not ↵ | Juan Linietsky | |
supported, fixes #22957 | |||
2019-01-22 | Do not use shadow cubemaps if depth write is not supported to avoid errors, ↵ | Juan Linietsky | |
closes #25219 | |||
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-22 | WebGL1 some changes | santouits | |
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error | |||
2019-01-21 | Merge pull request #25196 from santouits/webgl-backslashes | Rémi Verschelde | |
webgl1 in firefox doesn't like backslashes in #define directive | |||
2019-01-21 | Add function to obtain filesystem type from DirAccess. | Juan Linietsky | |
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946 | |||
2019-01-21 | webgl1 doesn't like backslashes in #define | santouits | |
According to https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf , backslashes aren't necessary supported as line continuation characters in preprocessor directives | |||
2019-01-21 | Merge pull request #25115 from marxin/fix-19633-proper | Rémi Verschelde | |
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | |||
2019-01-21 | Merge pull request #25117 from dragmz/patch-6 | Rémi Verschelde | |
Replace CreateThread with QueueUserWorkItem | |||
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde | |
Fixes #25172. | |||
2019-01-19 | Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | marxin | |
It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j] (for j > 0). Even though there's a valid space in a struct after shadow_matrix1. Knowing that GCC performs aggressive optimizations that eventually lead to a wrong code. Code has been changed into union where one can either use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma is not needed any longer. | |||
2019-01-19 | Fix excluding GCC pragmas from Clang | Rémi Verschelde | |
Why the heck does Clang define __GNUC__... | |||
2019-01-19 | Only define GCC pragmas for GCC | Rémi Verschelde | |
2019-01-19 | Replace CreateThread with QueueUserWorkItem | Marcin Zawiejski | |
Fixes #24869 stuttering on Windows by reusing long running threadpool threads instead of creating a new thread on each call to Thread::start. | |||
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky | |
2019-01-18 | Merge pull request #25101 from hpvb/fix-19633 | Juan Linietsky | |
Work around a GCC optimizer bug at -O3 | |||
2019-01-18 | Work around a GCC optimizer bug at -O3 | Hein-Pieter van Braam | |
This bug has been reported upstream, once it gets fixed we'll add some version guards to only disable this for specific GCC versions. This fixes #19633 | |||
2019-01-18 | Merge pull request #25070 from RedMser/shader_errors_linefix | Rémi Verschelde | |
Fix shader compile error line numbers starting at 0 | |||
2019-01-17 | Fix enum scope | Emanuele Fornara | |
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser | |