Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-04-01 | fix shadow attenuation | Juan Linietsky | |
2015-03-31 | read depth fixes | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | |
Changed code to remove gcc -Wparentheses warnings. | |||
2015-03-22 | Merge pull request #1438 from Spooner/fix_isometric_demo | Juan Linietsky | |
Fix isometric demo | |||
2015-03-22 | Merge pull request #1512 from the-mech/master | Juan Linietsky | |
[Fix] make_dir_recursive on Windows | |||
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-21 | signed distance field font support | Juan Linietsky | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-15 | Update file_access_windows.cpp for mingw cross-compile | Matthew Hughes | |
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW | |||
2015-03-14 | [Fix] make_dir_recursive on Windows | Roman Nekrassow | |
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: . | |||
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-02 | time was not being set properly with the rest of the uniforms. | Juan Linietsky | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-03-01 | changed the blending function when using a transparent render target so that ↵ | romulox_x | |
it blends properly | |||
2015-02-22 | Merge branch 'master' of https://github.com/okamstudio/godot | Bil Bas (Spooner) | |
2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and ↵ | romulox_x | |
made the transparent bg option of viewport force a clear color of 0,0,0,0 | |||
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | |
Tile Rotation | |||
2015-02-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Bil Bas (Spooner) | |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-16 | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | |
2015-02-16 | Corrected behaviour of File.READ_WRITE mode (fixes #378) | Bil Bas (Spooner) | |
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: scene/2d/tile_map.cpp | |||
2015-02-14 | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | |
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | |
intuitive for flipping transposed tiles. | |||
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: demos/2d/polygon_path_finder_demo/.fscache | |||
2015-02-10 | fixes to skinned buffer | Juan Linietsky | |
should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings. | |||
2015-02-09 | ability to customize max render elements | Juan Linietsky | |
should close #1339 | |||
2015-02-09 | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters | Juan Linietsky | |
Pr-fix-rtt-filters | |||
2015-02-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson | |
2015-01-27 | fix build on freebsd | sambler | |
Add some needed includes Provide freebsd variation of get_executable_path Provide variation of execv so that either full path or appname to be found within $PATH can be used | |||
2015-01-21 | fixed world vertex issues in canvas item shader | Juan Linietsky | |
2015-01-20 | Fixed bug in 3D material | Juan Linietsky | |
textures that failed to load should now load again properly | |||
2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky | |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | |
Editing 2D shaders with visual editor seems to work now. | |||
2015-01-20 | Fix filter options not works in render target texture | sanikoyes | |
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | |
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||
2015-01-14 | Add missing shader function: refract | sanikoyes | |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | |
-ability for shader to use parent shader and params, closes #1198 | |||
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2015-01-11 | 2D shader progress | reduz | |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |