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AgeCommit message (Expand)Author
2015-04-02Beta1 Attempt #1Juan Linietsky
2015-04-01fix shadow attenuationJuan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
2015-03-25fixes to shader to get most new demos working on mobilereduz
2015-03-22fixes to new window management APIJuan Linietsky
2015-03-22Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky
2015-03-22Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky
2015-03-22Merge pull request #1512 from the-mech/masterJuan Linietsky
2015-03-21New option to show/hide hidden filesrollenrolm
2015-03-21signed distance field font supportJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-15Update file_access_windows.cpp for mingw cross-compileMatthew Hughes
2015-03-14[Fix] make_dir_recursive on WindowsRoman Nekrassow
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-03-01changed the blending function when using a transparent render target so that ...romulox_x
2015-02-22Merge branch 'master' of https://github.com/okamstudio/godotBil Bas (Spooner)
2015-02-21changed viewport clearing to use the alpha value of the clear color, and made...romulox_x
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-19Merge branch 'master' of https://github.com/okamstudio/godotBil Bas (Spooner)
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-16Changed code to remove gcc -Wparentheses warnings.ElectricSolstice
2015-02-16Corrected behaviour of File.READ_WRITE mode (fixes #378)Bil Bas (Spooner)
2015-02-15Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-14-resolved shader set parameter bug, closes #1361Juan Linietsky
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more intuitive...Carl Olsson
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-10fixes to skinned bufferJuan Linietsky
2015-02-09ability to customize max render elementsJuan Linietsky
2015-02-09Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filtersJuan Linietsky
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-27fix build on freebsdsambler
2015-01-21fixed world vertex issues in canvas item shaderJuan Linietsky
2015-01-20Fixed bug in 3D materialJuan Linietsky
2015-01-20Fixes to texscreen, fixes to white testcubeJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-20Fix filter options not works in render target texturesanikoyes
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
2015-01-14Add missing shader function: refractsanikoyes
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky