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AgeCommit message (Expand)Author
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-23implemented immediatesJuan Linietsky
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky
2016-11-22Changed to proper GLSL versionJuan Linietsky
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-21Skeletons are working now.Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-03Rename remaining WinRT references to UWPGeorge Marques
2016-11-03Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques
2016-11-03scons: Reorder options for clarityRémi Verschelde
2016-11-01Merge pull request #7006 from vnen/fix-ipv6-uwpGeorge Marques
2016-10-31Fix IPv6 linking for UWPGeorge Marques
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-31shadow atlas allocation (work in progress)Juan Linietsky
2016-10-30Define IPV6_V6ONLY flag if not defined on windows (old mingw versions)Fabio Alessandrelli
2016-10-30TCP/UDP Listen sockets can now be set to IPv6 onlyFabio Alessandrelli
2016-10-30Fix windows debugger connection problems.Fabio Alessandrelli
2016-10-30TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli
2016-10-30Merge pull request #6959 from RandomShaper/fix-big-libsRémi Verschelde
2016-10-30scons: Move lib splitting method to methods.pyRémi Verschelde
2016-10-29resolved reflection cubemap blendingJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-29Adopt simpler strategy for big libs on WindowsPedro J. Estébanez
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-27RegEx re-implemented as a moduleZher Huei Lee
2016-10-26Fix PacketPeerUDP get_packet_port()Fabio Alessandrelli
2016-10-26Merge pull request #6925 from godotengine/ipv6Rémi Verschelde
2016-10-26Pass correct address size (ipv4,ipv6) to socket connect, bind, sendtoFabio Alessandrelli
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-20added windows support for ipv6, cleaned up unix codeAriel Manzur
2016-10-19fixed some byte order and parsing problemsAriel Manzur
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-18adding ipv6Ariel Manzur
2016-10-18Merge pull request #6855 from vnen/xaudio2-driverRémi Verschelde
2016-10-17Fix memory management of XAudio2 driverGeorge Marques
2016-10-17Isolate XAudio2 driverGeorge Marques
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-15png: Try to fix neon issue on iphone armv7Rémi Verschelde
2016-10-15drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde
2016-10-15freetype: Make it a module and split thirdparty libraryRémi Verschelde
2016-10-15chibi: Move to a moduleRémi Verschelde
2016-10-15zlib: Split thirdparty files, simplify scons optionRémi Verschelde
2016-10-15glew: Split thirdparty files and isolate envRémi Verschelde
2016-10-15squish: Move to a module and split thirdparty libRémi Verschelde