Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | |
2022-12-03 | Merge pull request #69522 from clayjohn/IBL-black-metal | Rémi Verschelde | |
Allow black metallic materials to reflect IBL | |||
2022-12-03 | Merge pull request #69514 from clayjohn/IBL-roughness | Rémi Verschelde | |
Properly remap roughness when reading from radiance map | |||
2022-12-02 | Allow black metallic materials to reflect IBL | clayjohn | |
2022-12-02 | Properly remap roughness when reading from radiance map | clayjohn | |
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3 | |||
2022-12-02 | Merge pull request #68870 from dsnopek/master-webxr-input | Rémi Verschelde | |
Get WebXR fully working in Godot 4! | |||
2022-12-01 | Get WebXR fully working in Godot 4! | David Snopek | |
2022-12-01 | Merge pull request #69325 from clayjohn/GLES3-skeletons | Rémi Verschelde | |
Add Skeletons and Blend Shapes to the OpenGL renderer | |||
2022-11-29 | Enable GLES3 on Android | clayjohn | |
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com> | |||
2022-11-29 | Add Skeletons and Blend Shapes to the OpenGL renderer | clayjohn | |
This uses a similar multipass approach to blend shapes as Godot 3.x, the major difference here is that we need to convert the normals and tangents to octahedral for rendering. Skeletons work the same as the Vulkan renderer except the bones are stored in a texture as they were in 3.x. | |||
2022-11-28 | Merge pull request #68740 from bruvzg/ios_fixes | Rémi Verschelde | |
[iOS] Fix getting Unicode executable path, fix error spam on start. | |||
2022-11-26 | Changed `RenderingDevice::TextureUsageBits` type to enum flags | Yuri Rubinsky | |
2022-11-24 | Fix drawing of Mesh2D | clayjohn | |
The batch was being discarded if no instance buffer was present, but an instance buffer is only needed for MultiMesh and particles. | |||
2022-11-24 | Improve logic for detecting and tracking extensions | Bastiaan Olij | |
2022-11-22 | Merge pull request #68942 from Chaosus/barrier_mask_flags | Rémi Verschelde | |
Expose `BarrierMask` as flags enum in `RenderingDevice` | |||
2022-11-22 | Expose `BarrierMask` as flags enum in `RenderingDevice` | Yuri Rubinsky | |
2022-11-21 | Expose model_matrix in GLES3 scene fragment shader | clayjohn | |
2022-11-21 | Merge pull request #68527 from pkdawson/vertex-array-offsets | Rémi Verschelde | |
Add `offsets` parameter to RenderingDevice::vertex_array_create | |||
2022-11-20 | Merge pull request #68830 from Ayush-singla27/issuebranch | Rémi Verschelde | |
fixed incorrect mesh normals in shaders | |||
2022-11-18 | Fix drawing of 2D skeletons in the RD renderer. | clayjohn | |
Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated | |||
2022-11-19 | fixed incorrect mesh normals in shaders | Ayush Singla | |
2022-11-18 | Merge pull request #68710 from BastiaanOlij/fix_vrs | Rémi Verschelde | |
Fix VRS issues | |||
2022-11-16 | GLES3 TextureStorage - add missing null checks | dzil123 | |
2022-11-16 | [iOS] Fix getting Unicode executable path, fix "!configured" and ↵ | bruvzg | |
"!classes.has(ti.inherits)" error spam on start. | |||
2022-11-17 | Fix VRS issues | Bastiaan Olij | |
2022-11-15 | Merge pull request #68372 from Riteo/glad2 | Rémi Verschelde | |
Regenerate GL loader code with GLAD 2 | |||
2022-11-15 | Merge pull request #68426 from clayjohn/GLES3-particles | Rémi Verschelde | |
Add GPUParticles to the OpenGL3 renderer. | |||
2022-11-15 | Merge pull request #68628 from clayjohn/shadows | Rémi Verschelde | |
Implement is_animated and casts_shadows | |||
2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn | |
This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. | |||
2022-11-14 | Merge pull request #68657 from Sauermann/fix-redundant-initialization | Rémi Verschelde | |
Remove redundant non-trivial Variant types initializations | |||
2022-11-14 | Regenerate GL loader code with GLAD 2 | Riteo | |
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch. I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode. I've also added GLAD to `thirdparty/README.md`, but I haven't specified that in the commit title because it's a very small "fix". | |||
2022-11-14 | Fix periods in editor strings and messages | Hugo Locurcio | |
- Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages. | |||
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-14 | Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline | Rémi Verschelde | |
Use opaque rendering pipeline for alpha hash materials | |||
2022-11-13 | Implement is_animated and casts_shadows | clayjohn | |
This allows the renderer to correctly decide when to update shadow maps This PR also adds TIME to a few missing places | |||
2022-11-11 | Implement texture_proxy_update which is needed for AnimatedTexture | clayjohn | |
2022-11-11 | Add `offsets` parameter to RenderingDevice::vertex_array_create | Patrick Dawson | |
2022-11-11 | Merge pull request #68307 from EIREXE/goodbye_winblows | Rémi Verschelde | |
Fallback to IAudioClient when IAudioClient3 is not available in a more robust way | |||
2022-11-11 | Merge pull request #68186 from pkdawson/expose-texture-rd | Rémi Verschelde | |
Expose texture_get_rd_texture for scripts | |||
2022-11-11 | Merge pull request #67374 from MrBlockers/fix-draw-primitive | Rémi Verschelde | |
Fix draw_primitive ignoring texture argument | |||
2022-11-10 | Fallback to IAudioClient when IAudioClient3 is not available in a more ↵ | Álex Román Núñez | |
robust way | |||
2022-11-09 | Merge pull request #68440 from clayjohn/redraw-TIME | Rémi Verschelde | |
Request redraw in OpenGL3 and mobile renderers when TIME used in shader | |||
2022-11-08 | Request redraw in OpenGL3 and mobile renderers when TIME used in shader | clayjohn | |
2022-11-08 | Add support for OpenGL to OpenXR | David Snopek | |
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-11-05 | RenderingDevice: Fix usage of index offset | Patrick Dawson | |
2022-11-04 | Fix pathological corner case in drawing tileset editor | clayjohn | |
Interleaving draw_rect calls with and without a texture forces every rect to have its own draw call. In this case it meant that there is a draw call for every single tile in the atlas. This change makes it so the renderer can batch draw calls which reduced the draw call count by a factor of 512 | |||
2022-11-04 | Merge pull request #68212 from dsnopek/rt-override-one-method | Rémi Verschelde | |
Collapse three seperate texture storage methods into render_target_set_override() | |||
2022-11-03 | Merge pull request #68102 from BastiaanOlij/fix_render_issues_xr | Rémi Verschelde | |
Fix several render issues found while debugging XR | |||
2022-11-03 | Collapse three seperate texture storage methods into ↵ | David Snopek | |
render_target_set_override() |