Age | Commit message (Expand) | Author |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker |
2022-04-12 | Remove or make private `FileAccess` `close()` methods. | bruvzg |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-04-04 | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-04-01 | Add color pass flags to Forward Clustered renderer | jfons |
2022-03-31 | Merge pull request #59385 from BastiaanOlij/extract_shader_storage | Rémi Verschelde |
2022-03-31 | Fix typos with codespell | Rémi Verschelde |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-29 | vk_mem_alloc: Update to upstream + Replace use of deprecated items | Pedro J. Estébanez |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-03-17 | Merge pull request #58993 from notSanil/device-limit-exceeded-fix | Rémi Verschelde |
2022-03-16 | Fix device limit exceeding for uniform buffer | notSanil |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-03-09 | Change some math macros to constexpr | kobewi |
2022-03-09 | Remove unused GDNative code | Rémi Verschelde |
2022-03-08 | Merge pull request #49447 from Calinou/remove-shadow-color-property | Rémi Verschelde |
2022-03-06 | Add a UniformSet cache | reduz |
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio |
2022-03-04 | GLES3: Fix `-Wmaybe-uninitialized` warning for MipMaps::Size | Rémi Verschelde |
2022-03-04 | Merge pull request #58512 from Calinou/light3d-add-distance-fade | Rémi Verschelde |
2022-03-01 | Fixing retrospective code for specialisation constants | Bastiaan Olij |
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio |
2022-02-25 | Fix build for macOS / iOS with the statically linked MoltenVK after VMA update. | bruvzg |
2022-02-24 | vk_mem_alloc: Update to upstream + Adapt approach to small objects pooling | Pedro J. Estébanez |
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij |
2022-02-22 | Use Filament specular models and parametrization | clayjohn |
2022-02-19 | vkQueueSubmit needs pWaitDstStageMask sized to waitSemaphoreCount | Bastiaan Olij |
2022-02-18 | Merge pull request #58236 from bruvzg/win_min_fix | Rémi Verschelde |
2022-02-18 | Merge pull request #58186 from BastiaanOlij/fix_shader_features_init | Rémi Verschelde |
2022-02-17 | [Windows] Fix Vulkan driver crash on sub-window minimization. | bruvzg |
2022-02-17 | We were only getting our available shader features, now we also enabling them | Bastiaan Olij |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-15 | Add Particle Shader Userdata | reduz |
2022-02-14 | [OS/Crypto] Add get_entropy to OS. | Fabio Alessandrelli |
2022-02-12 | Add a separate pool for small allocations in Vulkan RD | Pedro J. Estébanez |
2022-02-10 | Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits | Rémi Verschelde |
2022-02-10 | Fix typos with codespell | Rémi Verschelde |
2022-02-09 | Nitpicking, VK_VERSION_* have been deprecated, replaced by VK_API_VERSION_*. | Bastiaan Olij |
2022-02-04 | Enable 16-bit shadow atlas by default in the RenderingServer methods | Hugo Locurcio |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke |