summaryrefslogtreecommitdiff
path: root/drivers
AgeCommit message (Expand)Author
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky
2017-06-12Fixed _draw_polygon, should help fix other bugs..Juan Linietsky
2017-06-11Restored everything related to information polling, and added information box...Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09Add missing initializer for RasterizerStorageGLES3::Shader::ubo_sizePedro J. Estébanez
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-07Fog is complete!Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-03subsurface scattering is fixed and working againJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31stuff got modified :(Juan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky
2017-05-23More fixes for iOS Godot 3.0BastiaanOlij
2017-05-20Added texture_get_texidBastiaanOlij
2017-05-19add index to particles glslPanPan
2017-05-18Merge pull request #8793 from ippan/shader_varyingRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-17fix varying in 3.0 shaderPanPan
2017-05-15Revert "Particles potential crash fix"Andreas Haas
2017-05-15Particles potential crash fixhonix
2017-05-08Fix local ip addresses (interfaces) detection.Fabio Alessandrelli
2017-05-08Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.Fabio Alessandrelli
2017-05-05Fix UDP wait() not returning after first received packetFabio Alessandrelli
2017-05-02Merge pull request #8589 from tagcup/dxt1_fixRémi Verschelde
2017-05-01Merge pull request #8586 from vnen/uwp-3Rémi Verschelde
2017-04-29Use correct mode for DXT1 textures.Ferenc Arn
2017-04-29Fix compilation for UWPGeorge Marques
2017-04-28Move other lone thirdparty files to thirdparty/miscRémi Verschelde
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
2017-04-18Merge pull request #8388 from Dobbias/fix_#8381Rémi Verschelde
2017-04-15Fix FBO depth texture formatL. Krause
2017-04-13replaced incompatible keywords/functionDobbias
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Fix build on older GCC versionsRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky