Age | Commit message (Expand) | Author |
2017-06-12 | Fix empty shader related crash, closes #8314 | Juan Linietsky |
2017-06-12 | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky |
2017-06-11 | Restored everything related to information polling, and added information box... | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-09 | Add missing initializer for RasterizerStorageGLES3::Shader::ubo_size | Pedro J. Estébanez |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-06-07 | Fog is complete! | Juan Linietsky |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky |
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde |
2017-06-04 | Added depth texture support (using parallax) to default material. | Juan Linietsky |
2017-06-03 | subsurface scattering is fixed and working again | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky |
2017-06-01 | GI probes working back again | Juan Linietsky |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky |
2017-05-31 | stuff got modified :( | Juan Linietsky |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky |
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky |
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky |
2017-05-23 | More fixes for iOS Godot 3.0 | BastiaanOlij |
2017-05-20 | Added texture_get_texid | BastiaanOlij |
2017-05-19 | add index to particles glsl | PanPan |
2017-05-18 | Merge pull request #8793 from ippan/shader_varying | Rémi Verschelde |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-17 | fix varying in 3.0 shader | PanPan |
2017-05-15 | Revert "Particles potential crash fix" | Andreas Haas |
2017-05-15 | Particles potential crash fix | honix |
2017-05-08 | Fix local ip addresses (interfaces) detection. | Fabio Alessandrelli |
2017-05-08 | Socket helpers now fall back to ipv4 on systems where ipv6 is disabled. | Fabio Alessandrelli |
2017-05-05 | Fix UDP wait() not returning after first received packet | Fabio Alessandrelli |
2017-05-02 | Merge pull request #8589 from tagcup/dxt1_fix | Rémi Verschelde |
2017-05-01 | Merge pull request #8586 from vnen/uwp-3 | Rémi Verschelde |
2017-04-29 | Use correct mode for DXT1 textures. | Ferenc Arn |
2017-04-29 | Fix compilation for UWP | George Marques |
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde |
2017-04-18 | Merge pull request #8388 from Dobbias/fix_#8381 | Rémi Verschelde |
2017-04-15 | Fix FBO depth texture format | L. Krause |
2017-04-13 | replaced incompatible keywords/function | Dobbias |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |