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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
Remove duplicated codes
volzhs
2018-07-25
Merge pull request #20154 from marcelofg55/midi_driver
Rémi Verschelde
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-23
Merge pull request #12678 from AndreaCatania/soft
Juan Linietsky
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
correctly close handle in alsa audio driver.
Ibrahn Sahir
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-23
fix disappearing lines in visual script editor
Marcin Zawiejski
2018-07-22
transmission was broken, fix was made. Also fixed treshold.
Juan Linietsky
2018-07-22
Fix opaque pre pass not casting shadows
Juan Linietsky
2018-07-22
Merge pull request #20353 from dragmz/gles2_redundant
Rémi Verschelde
2018-07-22
remove redundant uniform set call
dragmz
2018-07-22
initialize texture shrink to false by default
dragmz
2018-07-22
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Rémi Verschelde
2018-07-21
Added a new MIDIDriver class
Marcelo Fernandez
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-17
Add Audio Server profiling time to the profiler
Marcelo Fernandez
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-12
Merge pull request #20096 from CptPotato/19163-aces-whitepoint
Max Hilbrunner
2018-07-12
reformatted and restructured tonemap.glsl
alex-poe
2018-07-12
Merge pull request #20102 from marcelofg55/coreaudio_dispose
Max Hilbrunner
2018-07-12
Merge pull request #19707 from toger5/fix_clipping_vflip
Max Hilbrunner
2018-07-11
added 'whitepoint' to ACES tonemapping
alex-2b17x4
2018-07-11
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
Marcelo Fernandez
2018-07-10
fix wrong loop condition in MultiMesh allocation
karroffel
2018-07-10
Fix dummy renderer for CPU particles
Leon Krause
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-05
Move light 2D rotation to vertex shader
JFonS
2018-07-04
Fix regression of 2D light height
JFonS
2018-07-04
Merge pull request #19807 from JFonS/fix_light_vec_rotation
Rémi Verschelde
2018-07-04
Merge pull request #19786 from JFonS/correct_normal_scaling
Rémi Verschelde
2018-07-03
Merge pull request #19682 from dragmz/particles_redraw_fix
Max Hilbrunner
2018-07-03
Fix server build after 7fc23675
Rémi Verschelde
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-20
prevent redraws when an inactive Particles2D node is present
Marcin Zawiejski
2018-06-19
Fix rotation of 2D lights
JFonS
2018-06-16
fix clipping with v_flip fixes: #2929
toger5
2018-06-13
A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='
nemerle
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-06-05
Set SO_BROADCAST socket option for UDP sockets.
Fabio Alessandrelli
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-27
Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes
Bastiaan Olij
2018-05-26
Merge pull request #18279 from RandomShaper/allow-naive-http
Max Hilbrunner
2018-05-26
Merge pull request #18884 from bojidar-bg/17698-screentex-bug
Max Hilbrunner
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