Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-01 | add GLES 2 renderer for 2D | karroffel | |
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned. | |||
2018-02-25 | Add missing return statements (iOS and server). | bruvzg | |
2018-02-24 | Fix Windows file case changing | Hein-Pieter van Braam | |
Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. (cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909) | |||
2018-02-22 | Fix error spam when using PanoramaSky without texture | Poommetee Ketson | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-20 | Merge pull request #16467 from godotengine/gles3-light-shader-time | Rémi Verschelde | |
using TIME in light shader enables uses_fragment_time | |||
2018-02-20 | Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug | Rémi Verschelde | |
Fix a rendering bug with screen_texture | |||
2018-02-19 | Fix a rendering bug with screen_texture | Bojidar Marinov | |
2018-02-18 | [X11] Improving error detection in move_to_trash | Iskustvo | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-15 | Create and return LightmapCapture. | K. S. Ernest (iFire) Lee | |
2018-02-15 | Add dummy audio driver, fix dummy rasterizer | K. S. Ernest (iFire) Lee | |
2018-02-15 | Fixes to OS_Server and DummyRasterizer to match new signatures | Fabio Alessandrelli | |
2018-02-15 | Add dummy Texture handling | Fabio Alessandrelli | |
2018-02-15 | Disable GLES builders and source from server compilation | Fabio Alessandrelli | |
2018-02-15 | Add dummy resterizer driver | Fabio Alessandrelli | |
2018-02-14 | Fix for a possible compile error under OS X | Marcelo Fernandez | |
2018-02-14 | Merge pull request #15710 from AndreaCatania/p1 | Rémi Verschelde | |
Fixed sky reflection rendering when transparent BG | |||
2018-02-14 | Merge pull request #15875 from marcelofg55/wasapi_device_change | Rémi Verschelde | |
Improved WASAPI driver so that it always uses the default audio device | |||
2018-02-14 | Merge pull request #16408 from Calinou/remove-debugging-prints | Rémi Verschelde | |
Remove a few debugging prints | |||
2018-02-07 | using TIME in light shader enables uses_fragment_time | karroffel | |
The GLES3 shader compiler performs certain checks to enable or disable the usage of certain uniform variables (and with that the set-up of UBOs). If the `TIME` variable gets used inside the `vertex` function then the renderer knows that it has to insert that value into the UBO. The same applies to the `fragment` function. The `light` function gets executed inside the fragment shader for every light source that is relevant to the current pixel. If the `TIME` variable gets used in that function then it needs to be present in the fragment-UBO. The check for this was missing, so if a shader uses `TIME` inside `light` but not inside `fragment` then the uniform will not actually be set up. | |||
2018-02-05 | Remove a few debugging prints | Hugo Locurcio | |
2018-02-04 | fix buffer write performance on Windows and Unix | Marcin Zawiejski | |
2018-02-02 | Add a proper error when safe save fails. | Juan Linietsky | |
2018-01-30 | Display set_nodelay to GDScript | Marlon Henry Schweigert | |
Pass enabled arg Rename set_nodelay to set_no_delay Add description to the method Change description | |||
2018-01-19 | Improved WASAPI driver so that it always uses the default audio device | Marcelo Fernandez | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten | |
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause | |
2018-01-15 | Fix Particles2D in WebGL 2.0 | Leon Krause | |
2018-01-14 | Fixed sky reflection rendering when transparent BG | AndreaCatania | |
2018-01-13 | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde | |
Set correct types on a couple variables inside light_compute in canvas.glsl | |||
2018-01-13 | Merge pull request #15633 from binbitten/fix-mat2-align | Rémi Verschelde | |
Fix mat2 alignment | |||
2018-01-12 | Fix mat2 alignment | binbitten | |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK | |
2018-01-12 | Attempt renaming multiple times on safe file save, and make the behavior ↵ | Juan Linietsky | |
optional. Fixes #14339. | |||
2018-01-12 | Fix mat2 alignment | Juan Linietsky | |
2018-01-12 | Fix uniform alignment, closes #14962 | Juan Linietsky | |
2018-01-12 | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky | |
2018-01-11 | Properly fix blend equations for both transparent and non transparent ↵ | Juan Linietsky | |
framebuffers. Closes #15047 | |||
2018-01-11 | Fixed graphic artifact caused by anisotropic filter | AndreaCatania | |
2018-01-10 | Merge pull request #15555 from BastiaanOlij/clamp_blends | Rémi Verschelde | |
Clamp blend to fix screen space reflections | |||
2018-01-10 | Clamp blend to fix screen space reflections | Bastiaan Olij | |
2018-01-10 | Merge pull request #15553 from AlmightyScientist/issue-15453 | Rémi Verschelde | |
Shader Language: Fixes EXTRA_MATRIX undefined. | |||
2018-01-10 | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist | |
Fixes #15453. | |||
2018-01-10 | Fix stretch aspect keep mode | volzhs | |
Fix #15407 Fix #15514 | |||
2018-01-09 | Fix shader compile error on Android | volzhs | |
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed: | |||
2018-01-08 | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 | |