index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
Age
Commit message (
Expand
)
Author
2017-10-09
Track LightInstance::shadow_atlases so that it will be freed properly
Hiroshi Ogawa
2017-10-09
Fix front face definition
Hiroshi Ogawa
2017-10-04
Fix type error in subsurface scattering shader code
Hiroshi Ogawa
2017-10-03
Avoid failed viewport when size is too smal, fixes #9891
Juan Linietsky
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-10-03
Various clean ups and cosmetic changes in scene.glsl.
Ferenc Arn
2017-10-02
Merge pull request #11568 from endragor/loggers
Andreas Haas
2017-10-02
Merge pull request #11700 from tagcup/clearcoat_fix
Andreas Haas
2017-10-02
Merge pull request #11716 from marcelofg55/coreaudio_driver
Poommetee Ketson
2017-10-02
Merge pull request #11774 from ISylvox/fix-msvc-build
Leon Krause
2017-10-02
Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...
Indah Sylvia
2017-10-02
missing PI division on vertex shader
Juan Linietsky
2017-10-01
Slight proposed fixes to PBR.
Juan Linietsky
2017-10-01
Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...
Juan Linietsky
2017-10-01
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...
Juan Linietsky
2017-10-01
Merge pull request #11694 from tagcup/lambert_normalization
Juan Linietsky
2017-10-01
Add missing N.L factor to Burley's contribution to radiance.
Ferenc Arn
2017-09-30
Fix environmental BRDF.
Ferenc Arn
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez
2017-09-30
near and far are reserved for near and far pointers in MSVR
Bastiaan Olij
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-29
Fix clearcoat without Schlick-GGX specular.
Ferenc Arn
2017-09-29
Ensure that Lambert is energy conserving.
Ferenc Arn
2017-09-29
Merge pull request #11672 from tagcup/fix_oren_nayar
Gilles Roudiere
2017-09-28
Fix Oren-Nayar diffuse.
Ferenc Arn
2017-09-29
Fixed typo: 'texure' to 'texture'
Indah Sylvia
2017-09-27
Fixes to light shaders, should work now..
Juan Linietsky
2017-09-26
Avoid pow in Burley diffuse.
Ferenc Arn
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-09-25
Use BoolVariable in target/component/advanced options.
Elliott Sales de Andrade
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-23
Added light affect parameter to baked AO
Juan Linietsky
2017-09-23
-Fixed redraw always on 3D viewprot bug
Juan Linietsky
2017-09-23
Fixes to rim parameter in shader
Juan Linietsky
2017-09-21
Added proximity and distance fade to SpatialMaterial
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Rémi Verschelde
2017-09-17
Fix x11 exported executables not getting the +x flag
Marcelo Fernandez
2017-09-17
Merge pull request #11276 from hpvb/fix-11270
Rémi Verschelde
2017-09-14
Only do 'drive' discovery on X11
Hein-Pieter van Braam
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-13
Merge pull request #11160 from marcelofg55/drive_funcs_x11
Rémi Verschelde
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Implemented DirAccess get_drive and get_drive_count for Linux
Marcelo Fernandez
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-12
Merge pull request #10897 from themindoverall/fix_box_select
Rémi Verschelde
2017-09-12
Many fixes to visual script, changed virtuals override for a proper selector.
Juan Linietsky
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11026 from hpvb/fix-assign-in-if
Rémi Verschelde
[prev]
[next]