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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-24
drivers/vulkan: limit pEngineName to only the engine name, without its version
Eric Engestrom
2021-12-23
drivers/vulkan: set the engineVersion to Godot's version
Eric Engestrom
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-15
Add / to the unix shortcut drive list
Haoyu Qiu
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
Merge pull request #55704 from RandomShaper/fix_little_vk_mistake
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-07
Fix misuse of Vulkan enum value
Pedro J. Estébanez
2021-12-01
Only print message for `get_modified_time()` failure when in verbose mode
Hugo Locurcio
2021-12-01
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-11-26
Fix console colors on Windows
Yuri Roubinsky
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-22
[Vulkan] Check each device capabilities before selecting it.
bruvzg
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-19
Allow passing non-variable constant to const function param in shaders
Yuri Roubinsky
2021-11-18
Fix data directory of unnamed projects
kobewi
2021-11-16
Merge pull request #54880 from benjarmstrong/wasapi_input_fix
Rémi Verschelde
2021-11-16
Fix crash in audio callback when recording audio
Benjamin Armstrong
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-11
Make draw/compute lists threadsafe
Brian Semrau
2021-11-10
Windows: Fix compilation warnings with GCC 11.2.1
Rémi Verschelde
2021-11-09
Print the number of PulseAudio input channels when in verbose mode
Hugo Locurcio
2021-11-06
Use application name for pulseaudio device
Nathan Franke
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
Merge pull request #54404 from ibrahn/pulsedriver-less-cowref
Rémi Verschelde
2021-11-01
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Disallow compute dispatch with zero dimensions.
Brian Semrau
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-29
AudioDriverPulseAudio: move Vector Cow access outside tight loop.
Ibrahn Sahir
2021-10-29
Merge pull request #54340 from aaronfranke/time-doc
Max Hilbrunner
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Update Time documentation
Aaron Franke
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-10-20
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
Build for 64-bit ARM by default when compiling or exporting for Android
Hugo Locurcio
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-06
Merge pull request #53408 from EIRTeam/fix_wasapi_output_latency
Rémi Verschelde
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