Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-01 | Get WebXR fully working in Godot 4! | David Snopek | |
2022-11-18 | Merge pull request #68710 from BastiaanOlij/fix_vrs | Rémi Verschelde | |
Fix VRS issues | |||
2022-11-16 | GLES3 TextureStorage - add missing null checks | dzil123 | |
2022-11-17 | Fix VRS issues | Bastiaan Olij | |
2022-11-15 | Merge pull request #68372 from Riteo/glad2 | Rémi Verschelde | |
Regenerate GL loader code with GLAD 2 | |||
2022-11-15 | Merge pull request #68426 from clayjohn/GLES3-particles | Rémi Verschelde | |
Add GPUParticles to the OpenGL3 renderer. | |||
2022-11-15 | Merge pull request #68628 from clayjohn/shadows | Rémi Verschelde | |
Implement is_animated and casts_shadows | |||
2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn | |
This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. | |||
2022-11-14 | Merge pull request #68657 from Sauermann/fix-redundant-initialization | Rémi Verschelde | |
Remove redundant non-trivial Variant types initializations | |||
2022-11-14 | Regenerate GL loader code with GLAD 2 | Riteo | |
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch. I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode. I've also added GLAD to `thirdparty/README.md`, but I haven't specified that in the commit title because it's a very small "fix". | |||
2022-11-14 | Fix periods in editor strings and messages | Hugo Locurcio | |
- Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages. | |||
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-14 | Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline | Rémi Verschelde | |
Use opaque rendering pipeline for alpha hash materials | |||
2022-11-13 | Implement is_animated and casts_shadows | clayjohn | |
This allows the renderer to correctly decide when to update shadow maps This PR also adds TIME to a few missing places | |||
2022-11-11 | Implement texture_proxy_update which is needed for AnimatedTexture | clayjohn | |
2022-11-11 | Merge pull request #68307 from EIREXE/goodbye_winblows | Rémi Verschelde | |
Fallback to IAudioClient when IAudioClient3 is not available in a more robust way | |||
2022-11-11 | Merge pull request #68186 from pkdawson/expose-texture-rd | Rémi Verschelde | |
Expose texture_get_rd_texture for scripts | |||
2022-11-11 | Merge pull request #67374 from MrBlockers/fix-draw-primitive | Rémi Verschelde | |
Fix draw_primitive ignoring texture argument | |||
2022-11-10 | Fallback to IAudioClient when IAudioClient3 is not available in a more ↵ | Álex Román Núñez | |
robust way | |||
2022-11-09 | Merge pull request #68440 from clayjohn/redraw-TIME | Rémi Verschelde | |
Request redraw in OpenGL3 and mobile renderers when TIME used in shader | |||
2022-11-08 | Request redraw in OpenGL3 and mobile renderers when TIME used in shader | clayjohn | |
2022-11-08 | Add support for OpenGL to OpenXR | David Snopek | |
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-11-05 | RenderingDevice: Fix usage of index offset | Patrick Dawson | |
2022-11-04 | Fix pathological corner case in drawing tileset editor | clayjohn | |
Interleaving draw_rect calls with and without a texture forces every rect to have its own draw call. In this case it meant that there is a draw call for every single tile in the atlas. This change makes it so the renderer can batch draw calls which reduced the draw call count by a factor of 512 | |||
2022-11-04 | Merge pull request #68212 from dsnopek/rt-override-one-method | Rémi Verschelde | |
Collapse three seperate texture storage methods into render_target_set_override() | |||
2022-11-03 | Merge pull request #68102 from BastiaanOlij/fix_render_issues_xr | Rémi Verschelde | |
Fix several render issues found while debugging XR | |||
2022-11-03 | Collapse three seperate texture storage methods into ↵ | David Snopek | |
render_target_set_override() | |||
2022-11-03 | Expose texture_get_rd_texture | Patrick Dawson | |
2022-11-03 | Merge pull request #67770 from clayjohn/GLES3-flip_y | Rémi Verschelde | |
Remove depth correction in GLES3 renderer | |||
2022-11-02 | Merge pull request #68120 from akien-mga/style-doc-cleanup | Rémi Verschelde | |
Style: Misc docs and comment style and language fixes | |||
2022-11-02 | Style: Misc docs and comment style and language fixes | Rémi Verschelde | |
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`. | |||
2022-11-02 | Bind DirectionalLight buffer to uniform slot even when not used | clayjohn | |
This avoids a WEBGL error causes PanoramaSkys to fail to render | |||
2022-11-02 | Merge pull request #67639 from clayjohn/GLES3-2d-shadows | Rémi Verschelde | |
Add 2D shadows and canvas SDF to OpenGL3 renderer | |||
2022-11-01 | Add texture reading code to OpenGL3 renderer for web and mobile | clayjohn | |
This allows using texture_2d_get on all platforms which is needed for the get_image function This commit also fixes some OpenGL warnings on the Web platform that came from attempting to map a buffer with zero length | |||
2022-11-01 | Fix several render issues found while debugging XR | Bastiaan Olij | |
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #54309 from ibrahn/alsa-midi-fix | Rémi Verschelde | |
Fix MIDI input with ALSA | |||
2022-10-31 | Merge pull request #67729 from Riteo/workaround-extension-feature-bug | Rémi Verschelde | |
Check for a Vulkan extension before checking its features | |||
2022-10-31 | Merge pull request #67032 from clayjohn/GLES3-gpu-profiling | Rémi Verschelde | |
Add OpenGL timer queries to OpenGL3 backend | |||
2022-10-28 | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky | |
2022-10-28 | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn | |
This is an initial implementation based on the current RD implementation Performance will improve later | |||
2022-10-27 | Merge pull request #66107 from devloglogan/ambient-light-disabled-fix | Clay John | |
Fix ambient_light_disabled render mode flag | |||
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | |
Prevent windows from having a size greater than device limit | |||
2022-10-27 | Merge pull request #67043 from clayjohn/clip_children | Clay John | |
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color | |||
2022-10-26 | Merge pull request #67912 from RevoluPowered/fix-exeception-bad-access | Clay John | |
Fix EXE_BAD_ACCESS caused by optional argument | |||
2022-10-26 | Fix EXE_BAD_ACCESS caused by optional argument | Gordon MacPherson | |
This argument is now non optional, but this never hits the same bad access. I voted to simplify the code here since the argument is never used optionally in our codebase. | |||
2022-10-24 | Merge pull request #67541 from RandomShaper/refactor_subgroup_ads | Clay John | |
Let the RD driver itself expose subgroup caps | |||
2022-10-23 | Merge pull request #65334 from dsnopek/opengl-multiview | Clay John | |
[opengl] Add multiview to the opengl3 driver | |||
2022-10-22 | Remove depth correction in GLES3 renderer | clayjohn | |
This code should only have been included in the RD renderer where the depth range is 0 - 1 instead of -1 - 1 |