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Godot with FMOD integration
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Author
2020-01-19
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
Rémi Verschelde
2020-01-19
Merge pull request #35302 from clayjohn/GLES3-env-map
Rémi Verschelde
2020-01-19
GLES3: Slight optimization to irradiance compute
Rémi Verschelde
2020-01-19
Merge pull request #35284 from Ovnuniarchos/MidiNoReopen
Rémi Verschelde
2020-01-18
reduce complexity of irradiance map generation
clayjohn
2020-01-18
Alsa MIDI input thread gets properly reinitialized on open.
Ovnuniarchos
2020-01-16
Merge pull request #35215 from clayjohn/multimesh-error
Rémi Verschelde
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-16
Gracefully handle 3D textures in GLES2
clayjohn
2020-01-16
Disabled array initialization, const array and arr.length in shaders
Yuri Roubinsky
2020-01-16
Merge pull request #35176 from clayjohn/csg-crash
Rémi Verschelde
2020-01-16
Merge pull request #35178 from clayjohn/GLES2-fix-lightmap
Rémi Verschelde
2020-01-15
fix light related crashes
clayjohn
2020-01-15
Fix array constructor for lightmaps
clayjohn
2020-01-15
Add background mode keep to GLES2
clayjohn
2020-01-13
Merge pull request #35064 from clayjohn/rendering_crashes
Rémi Verschelde
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-12
Fix generation of irradiance map
clayjohn
2020-01-08
RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-06
Merge pull request #34808 from Calinou/no-color-in-non-tty
Rémi Verschelde
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-04
Disable colored console output when standard output isn't a TTY
Hugo Locurcio
2020-01-03
Merge pull request #34794 from clayjohn/GLES2-trimesh-crash
Rémi Verschelde
2020-01-03
Fix crash on trimesh_create by making surface->data available in non-tool builds
clayjohn
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-01
Fix wrong return type
Tritium Oxide
2020-01-01
GLES3: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34647 from madmiraal/pulse-audio-null-pointer
Rémi Verschelde
2019-12-30
Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation
Rémi Verschelde
2019-12-29
Use correct omni light attenuation
Winston
2019-12-28
Reset GLES3 MultiMesh buffer id when reallocating.
Bruno Lourenço
2019-12-28
Check for null pointer in PulseAudio server info callback.
Marcel Admiraal
2019-12-23
Fix canvas GLES3 skeleton transform uniform updating.
Bruno Lourenço
2019-12-23
Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-21
Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff
Rémi Verschelde
2019-12-21
Fix GLES3 light cutoff.
Bruno Lourenço
2019-12-21
Fix contact shadow when light is outside of viewport.
Bruno Lourenço
2019-12-19
Always use 16 bit renderbuffer depth on WebGL
clayjohn
2019-12-17
Make NetSockets quiter.
Fabio Alessandrelli
2019-12-16
Merge pull request #34367 from clayjohn/GLES2-shadow_color
Rémi Verschelde
2019-12-15
fix shadow color in GLES2 by making sRGB
clayjohn
2019-12-14
Merge pull request #33910 from Faless/net/android_mlock
Rémi Verschelde
2019-12-14
UDP sockets broadcast is now disabled by default.
Fabio Alessandrelli
2019-12-14
Remove convex_decomp in drivers/SCsub
volzhs
2019-12-13
Drop b2d_convexdecomp. no longer necessary.
Rémi Verschelde
2019-12-12
Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Rémi Verschelde
2019-12-12
Merge pull request #34262 from clayjohn/default_point_size
Rémi Verschelde
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