Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
May be a solution to #26500
|
|
|
|
Fixed pixel snap precision artifact
|
|
|
|
Fixed TextureArray and Texture3D issues
|
|
Update libpng (1.6.35 --> 1.6.36)
|
|
|
|
|
|
|
|
|
|
|
|
- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
|
|
fixes #26468
|
|
|
|
|
|
And cleanup.
|
|
-Send zero values for shader if no default exists
|
|
probably others.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes #26337
|
|
|
|
Fix -Wsuggest-attribute=format warnings.
|
|
Fix -Wsign-compare warnings.
|
|
Also cleanup after 01a3dd3.
|
|
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
|
|
|
|
Fix #26100 by casting to integer.
|
|
|
|
|
|
-Fixed a bug where etc textures were imported broken
|
|
Fix orthographic shadow color when using GLES2
|
|
Changed math class error reporting to be a bit less paranoid.
|
|
|
|
|
|
#25897 and many others
|
|
We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
|
|
|
|
|
|
|
|
Extended WASAPI Initialize error message
|
|
|