Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-15 | Merge pull request #73332 from clayjohn/GL-h2f-branch | Rémi Verschelde | |
Avoid branch in half2float in gl_compatibility renderer | |||
2023-02-14 | Avoid branch in half2float in gl_compatibility renderer | clayjohn | |
2023-02-14 | Clear Window before blitting Viewport in gl_compatibility renderer | clayjohn | |
2023-02-14 | Merge pull request #73263 from clayjohn/render_priority | Rémi Verschelde | |
Notify mesh surface when render_priority changes | |||
2023-02-14 | Merge pull request #73255 from clayjohn/GLES3-batch-blend | Rémi Verschelde | |
Store blend mode between CanvasItems to preserve batching | |||
2023-02-13 | Notify mesh surface when render_priority changes | clayjohn | |
This ensures that the mesh properly takes render_priority into account when changed | |||
2023-02-13 | Store blend mode between CanvasItems to preserve batching | clayjohn | |
2023-02-13 | Merge pull request #69001 from dzil123/fix_rendering_checks | Rémi Verschelde | |
Fix various missing rendering parameter checks | |||
2023-02-12 | Make present mode info message print only on change | Wiktor Kocielski | |
Styling fix | |||
2023-02-10 | Make draw command labels thread safe | sakrel | |
2023-02-10 | Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option | Rémi Verschelde | |
Add optional size parameter to the RenderDevice buffer_get_data method. | |||
2023-02-09 | Properly reset blend mode when resetting canvas in compatibility renderer | clayjohn | |
2023-02-09 | Further refactoring to AudioDriver implementations after #69120. | Emmanouil Papadeas | |
- Rename all instances of `capture_start()` and `capture_end()` to their new names. Fixes #72892. - More internal renames to match what was started in #69120. - Use `override` consistently so that such refactoring bugs can be caught. - Harmonize the order of definition of the overridden virtual methods in each audio driver. - Harmonize prototype for `set_output_device` and `set_input_device`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-02-08 | Handle 0 exponent in float/half conversion for OpenGl | JoJoX | |
2023-02-08 | Merge pull request #72858 from clayjohn/VK-swap-buffers-err | Rémi Verschelde | |
Add more debug information to swapchain errors in Vulkan context | |||
2023-02-07 | Add more debug information to swapchain errors in Vulkan context | clayjohn | |
2023-02-07 | Set instancing flags when using GPUParticles in OpenGL renderer | clayjohn | |
2023-02-06 | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | |
2023-02-04 | Merge pull request #72695 from clayjohn/CanvasGroup-shading | Yuri Sizov | |
Avoid shading CanvasGroup nodes twice | |||
2023-02-03 | Avoid shading CanvasGroup nodes twice | clayjohn | |
2023-02-04 | Merge pull request #72684 from clayjohn/mm-update | Rémi Verschelde | |
Fix MultiMesh visible_instance_count being ignored after the first frame | |||
2023-02-04 | Merge pull request #72690 from Calinou/opengl-trim-gpu-name | Rémi Verschelde | |
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer | |||
2023-02-04 | Merge pull request #72681 from clayjohn/GL-multimesh-color | Rémi Verschelde | |
Ignore instance color and instance custom_data when not used in the OpenGL renderer | |||
2023-02-03 | Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer | Hugo Locurcio | |
This makes the command line print consistent with the Vulkan renderer. | |||
2023-02-03 | Fix MultiMesh visible_instance_count being ignored after the first frame | Ricardo Buring | |
Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2023-02-03 | Ignore instance color and instance custom_data when not used in the OpenGL ↵ | clayjohn | |
renderer | |||
2023-02-03 | Print name of Vulkan rendering method on startup | Hugo Locurcio | |
This helps troubleshooting as the CLI logs now distinguish between Forward+ and Forward Mobile. | |||
2023-02-03 | Merge pull request #72631 from rburing/custom_aabb_update_dependency | Rémi Verschelde | |
Notify dependencies when setting custom mesh AABB | |||
2023-02-03 | Merge pull request #72589 from BastiaanOlij/add_layer_slice_support | Rémi Verschelde | |
Add layer slice support to render device and render buffers | |||
2023-02-03 | Add layer slice support to render device and render buffers | Bastiaan Olij | |
2023-02-02 | Notify dependencies when setting custom mesh AABB | Ricardo Buring | |
Fixes SoftBody3D culling issues. | |||
2023-02-02 | Fix texture rect transpose for OpenGL | Ninni Pipping | |
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde | |
Expose EYE_OFFSET to gdshader code | |||
2023-02-01 | Merge pull request #72227 from dsnopek/openxr-opengl-sky | Rémi Verschelde | |
Fix sky rendering with multiview in OpenGL | |||
2023-02-01 | Merge pull request #72474 from clayjohn/GL-leaky-tex | Rémi Verschelde | |
Avoid leaking texture->tex_id when clearing render targets | |||
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | |
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D | |||
2023-02-01 | Expose EYE_OFFSET to gdshader code | Bastiaan Olij | |
2023-01-31 | Avoid leaking texture->tex_id when clearing render targets | clayjohn | |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵ | Marius Hanl | |
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> | |||
2023-01-31 | Fix sky rendering with multiview in OpenGL | David Snopek | |
2023-01-31 | Audio rename (device, capture_device) -> (output_device, input_device) | souplamp | |
Change instances of audio properties 'device' to 'output_device', and instances of audio properties 'capture_device' to 'input_device', as well as their subsequent getter & setter functions. Update the docs to reflect these changes, as well as the 3-to-4 converter for GDScript and CSharp to make proper conversions (only exception is 'device' since that name is too vague and might replace non-AudioServer related instances, such as user comments and variables). This does not change internal references to references like 'Render Client' and 'Capture Client' in WASAPI; such is outside the scope of this commit. This also does not change ALSA's references, considering that it uses 'device' to mean input and output interchangeably. Other references are changed, however where applicable, to be consistent with the new AudioServer methods and property names. | |||
2023-01-31 | Merge pull request #72433 from clayjohn/Pointlight2D-crash | Rémi Verschelde | |
Avoid crash when CanvasTexture used with light decal atlas | |||
2023-01-30 | Avoid crash when CanvasTexture used with light decal atlas | clayjohn | |
The decal atlas is used for Light2Ds, decals, and Light3Ds | |||
2023-01-30 | Refactor high quality texture import | Juan Linietsky | |
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. | |||
2023-01-30 | [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. | bruvzg | |
2023-01-29 | Merge pull request #72291 from clayjohn/GL-item-cap | Rémi Verschelde | |
Remove cap on number of items drawn in frame in 2D gl_compatibility renderer | |||
2023-01-28 | Remove cap on number of items drawn in frame in 2D gl_compatibility render | clayjohn | |
Also clean up some names to make the overall organization more clear Also remove cap on items per batch | |||
2023-01-27 | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn | |
2023-01-27 | Merge pull request #72168 from RandomShaper/sensible_lock_return | Rémi Verschelde | |
Booleanize various sync primitives' wait & locking methods | |||
2023-01-27 | Booleanize various sync primitives' wait & locking methods | Pedro J. Estébanez | |