Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-22 | Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-error | Rémi Verschelde | |
Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs | |||
2020-02-22 | Correct condition wrongly converted to ERR_FAIL_COND_MSG | Juan Linietsky | |
Fixes debugging of giprobes not working, likely other stuff | |||
2020-02-22 | Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs | Rémi Verschelde | |
In the vast majority of cases, this will be a false positive error thrown by Vulkan-Loader when a Linux system has Vulkan ICDs for both 32-bit and 64-bit. The error is of the form: ``` ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_intel.so: wrong ELF class: ELFCLASS32 ERROR: [Loader Message] Code 0 : /usr/lib/libvulkan_radeon.so: wrong ELF class: ELFCLASS32 ``` The loader dlopen's the 32-bit ICDs first, raises this error, and then happily goes on to try and use the 64-bit ICDs. Upstream report: https://github.com/KhronosGroup/Vulkan-Loader/issues/262 Fixes #36185. | |||
2020-02-21 | Add iphone to vulkan drivers SCsub | Sam Green | |
2020-02-19 | Merge pull request #36367 from IronicallySerious/rem-audio-driver-dummy | Rémi Verschelde | |
Remove unused driver/dummy/audio_driver_dummy.h | |||
2020-02-20 | Remove unused driver/dummy/audio_driver_dummy.h | Twarit | |
2020-02-19 | Merge pull request #36357 from ↵ | Rémi Verschelde | |
MateoMiccino/rendering_vulkan_vertexdescriptionkey_fix rendering_vulkan: VertexDescriptionKey equal comparator was checking … | |||
2020-02-19 | rendering_vulkan: VertexDescriptionKey equal comparator was checking only ↵ | Mateo Dev .59 | |
the first element of his vector of VertexDescription | |||
2020-02-19 | Fix set_reuse_address on non-Windows platforms. | Fabio Alessandrelli | |
Broken after cae0d8853d7a373ad8720289c12c7c2e7b5ef240 . | |||
2020-02-18 | Merge pull request #36321 from Faless/net/win_tcp_noreuse | Rémi Verschelde | |
Disable NetSocket reuse address on Windows. | |||
2020-02-18 | Merge pull request #36296 from Faless/dtls/enet_vulkan | Rémi Verschelde | |
DTLS support + optional ENet encryption | |||
2020-02-18 | Merge pull request #36320 from madmiraal/fix-c4996-warning-vulkan_context | Rémi Verschelde | |
Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp. | |||
2020-02-18 | Disable NetSocket reuse address on Windows. | Fabio Alessandrelli | |
It actually means reuse port -.- ... | |||
2020-02-18 | Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp. | Marcel Admiraal | |
Use Godot's String to concatenate C-strings instead of strcat and sprintf, which are unsafe, because they don't check for buffer overflows. | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-16 | Add peek option to NetSocket recv_from. | Fabio Alessandrelli | |
2020-02-14 | Vulkan-Loader: Mark secure_getenv as available on Linux | Rémi Verschelde | |
It's a GNU extension part of glibc since 2.17, and it was also added recently to musl libc. It doesn't seem to be available on *BSD (but also not used there by Vulkan-Loader). Could be made more thorough by doing a test compilation of a file to check for the existence of the function on the host system, but unless we run into actual issues, that's likely overkill. | |||
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | |
Part of #36132. | |||
2020-02-13 | Merge pull request #36169 from timothyqiu/memleak | Rémi Verschelde | |
Fixes some memory leaks | |||
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-02-13 | Fixes some memory leaks | Haoyu Qiu | |
2020-02-12 | Merge pull request #36141 from Chaosus/shader_struct_member_arrays | Yuri Roubinsky | |
Added support for arrays as shader struct members | |||
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky | |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky | |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky | |
2020-02-11 | Update Vulkan loader to 1.1.127 | bruvzg | |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more ↵ | Juan Linietsky | |
compatibility. | |||
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg | |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky | |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky | |
2020-02-11 | Untested support for compute shaders | Juan Linietsky | |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | |
2020-02-11 | Environment sky more or less working. | Juan Linietsky | |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky | |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky | |
2020-02-11 | SCons: Streamline Vulkan buildsystem + fixups | Rémi Verschelde | |
- Renamed option to `builtin_vulkan`, since that's the name of the library and if we were to add new components, we'd likely use that same option. - Merge `vulkan_loader/SCsub` in `vulkan/SCsub`. - Accordingly, don't use built-in Vulkan headers when not building against the built-in loader library. - Drop Vulkan registry which we don't appear to need currently. - Style and permission fixes. | |||
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde | |
Initial Vulkan support for macOS (MoltenVK) and Windows | |||
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg | |
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky | |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky | |
Also, optimized shader compilation to happen on threads. |