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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-22
Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-error
Rémi Verschelde
2020-02-22
Correct condition wrongly converted to ERR_FAIL_COND_MSG
Juan Linietsky
2020-02-22
Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs
Rémi Verschelde
2020-02-21
Add iphone to vulkan drivers SCsub
Sam Green
2020-02-19
Merge pull request #36367 from IronicallySerious/rem-audio-driver-dummy
Rémi Verschelde
2020-02-20
Remove unused driver/dummy/audio_driver_dummy.h
Twarit
2020-02-19
Merge pull request #36357 from MateoMiccino/rendering_vulkan_vertexdescriptio...
Rémi Verschelde
2020-02-19
rendering_vulkan: VertexDescriptionKey equal comparator was checking only the...
Mateo Dev .59
2020-02-19
Fix set_reuse_address on non-Windows platforms.
Fabio Alessandrelli
2020-02-18
Merge pull request #36321 from Faless/net/win_tcp_noreuse
Rémi Verschelde
2020-02-18
Merge pull request #36296 from Faless/dtls/enet_vulkan
Rémi Verschelde
2020-02-18
Merge pull request #36320 from madmiraal/fix-c4996-warning-vulkan_context
Rémi Verschelde
2020-02-18
Disable NetSocket reuse address on Windows.
Fabio Alessandrelli
2020-02-18
Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp.
Marcel Admiraal
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-16
Add peek option to NetSocket recv_from.
Fabio Alessandrelli
2020-02-14
Vulkan-Loader: Mark secure_getenv as available on Linux
Rémi Verschelde
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Merge pull request #36169 from timothyqiu/memleak
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
Fixes some memory leaks
Haoyu Qiu
2020-02-12
Merge pull request #36141 from Chaosus/shader_struct_member_arrays
Yuri Roubinsky
2020-02-12
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
Update Vulkan loader to 1.1.127
bruvzg
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Use a different strategy to get textures from GPU (via buffers), for more com...
Juan Linietsky
2020-02-11
Improve HiDPI handling, fix incorrect window viewport clipping.
bruvzg
2020-02-11
Dynamic object support for GI Probes (a bit buggy still)
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Better GIProbe quality settings.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
SCons: Streamline Vulkan buildsystem + fixups
Rémi Verschelde
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
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