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AgeCommit message (Expand)Author
2021-02-11Improve resource load cachereduz
2021-02-11Sync and cleanup Rasterizer Dummy.Fabio Alessandrelli
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Merge pull request #45672 from reduz/barrier-optimizationRémi Verschelde
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-02-03Sync RasterizerDummy.Fabio Alessandrelli
2021-02-02Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` fu...bruvzg
2021-01-31Merge pull request #45315 from RandomShaper/modernize_threadRémi Verschelde
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
2021-01-26Merge pull request #45476 from qarmin/add_temp_variableRémi Verschelde
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-26Add temporary variable to not use freed memoryRafał Mikrut
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-25DummyRasterizer Sync.Fabio Alessandrelli
2021-01-24Shadow map rendering optimizationreduz
2021-01-22Merge pull request #45314 from RandomShaper/modernize_rwlockRémi Verschelde
2021-01-19Added GPU based cluster builderreduz
2021-01-19Modernize RWLockPedro J. Estébanez
2021-01-13Merge pull request #45157 from madmiraal/fix-44514Rémi Verschelde
2021-01-13Raise SIGKILL instead of CRASH_NOW in child process when fork failsMarcel Admiraal
2021-01-13Fix OS::execute() and OS::create_process() command line argument CharStrings ...bruvzg
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
2021-01-11Merge pull request #42740 from lolleko/fix-nanosleep-usageRémi Verschelde
2021-01-10Sync RasterizerDummy.Fabio Alessandrelli
2021-01-09Split OS::execute into two methodsMarcel Admiraal
2021-01-08spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)Rémi Verschelde
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
2021-01-03SSAO cleanup and fixesclayjohn
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-19Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde
2020-12-19Fix error spam on wrong attachmentreduz
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-18Turn off robust buffer access by default.reduz
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
2020-12-17Add override keywords to core/os.h derived classes.Marcel Admiraal
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-09Sync RasterizerDummy changes.Fabio Alessandrelli
2020-12-09Merge pull request #44199 from bruvzg/pvs_fixes_1Rémi Verschelde
2020-12-09Static analyzer fixes:bruvzg
2020-12-09Merge pull request #44161 from Faless/fix/fa_buffered_removeRémi Verschelde
2020-12-06Fix dummy rasterizer so that javascript can build againDavid Snopek
2020-12-06Remove now unused FileAccessBuffered.Fabio Alessandrelli
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-12-04RenderingServer reorganizationreduz