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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-11
Improve resource load cache
reduz
2021-02-11
Sync and cleanup Rasterizer Dummy.
Fabio Alessandrelli
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Fixes to get Godot running again on Intel IGP
reduz
2021-02-04
Merge pull request #45672 from reduz/barrier-optimization
Rémi Verschelde
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-03
Sync RasterizerDummy.
Fabio Alessandrelli
2021-02-02
Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` fu...
bruvzg
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-26
Merge pull request #45476 from qarmin/add_temp_variable
Rémi Verschelde
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-26
Add temporary variable to not use freed memory
Rafał Mikrut
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
DummyRasterizer Sync.
Fabio Alessandrelli
2021-01-24
Shadow map rendering optimization
reduz
2021-01-22
Merge pull request #45314 from RandomShaper/modernize_rwlock
Rémi Verschelde
2021-01-19
Added GPU based cluster builder
reduz
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-13
Merge pull request #45157 from madmiraal/fix-44514
Rémi Verschelde
2021-01-13
Raise SIGKILL instead of CRASH_NOW in child process when fork fails
Marcel Admiraal
2021-01-13
Fix OS::execute() and OS::create_process() command line argument CharStrings ...
bruvzg
2021-01-12
Merge pull request #44514 from madmiraal/split-os-execute
Rémi Verschelde
2021-01-11
Merge pull request #42740 from lolleko/fix-nanosleep-usage
Rémi Verschelde
2021-01-10
Sync RasterizerDummy.
Fabio Alessandrelli
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-08
spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)
Rémi Verschelde
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-04
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-03
SSAO cleanup and fixes
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Fix error spam on wrong attachment
reduz
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Turn off robust buffer access by default.
reduz
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-17
Add override keywords to core/os.h derived classes.
Marcel Admiraal
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-09
Sync RasterizerDummy changes.
Fabio Alessandrelli
2020-12-09
Merge pull request #44199 from bruvzg/pvs_fixes_1
Rémi Verschelde
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-09
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Rémi Verschelde
2020-12-06
Fix dummy rasterizer so that javascript can build again
David Snopek
2020-12-06
Remove now unused FileAccessBuffered.
Fabio Alessandrelli
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz
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