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2022-12-17Merge pull request #70091 from clayjohn/bone-aabbsRémi Verschelde
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17Merge pull request #70163 from clayjohn/particles-sdfRémi Verschelde
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-17Merge pull request #70133 from lyuma/negative_scale_backfaceRémi Verschelde
Flip culling when rendering a camera with negative scale
2022-12-17Merge pull request #70087 from clayjohn/mesh-aabbRémi Verschelde
Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes
2022-12-16Implement boot image in OpenGL3 rendererclayjohn
2022-12-16Transform sdf xfrom by particle emission transform when particles are in ↵clayjohn
global space
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ↵clayjohn
they have been used. For the RD renderer, this does not work for Viewports used in scene shaders yet
2022-12-15Flip culling when rendering a camera with negative scaleLyuma
2022-12-15Merge pull request #70065 from clayjohn/GLES3-attribsRémi Verschelde
Use instanced array buffer instead of UBO for canvas item batching
2022-12-15Merge pull request #70016 from Chaosus/refactor_rd_shader_dataYuri Rubinsky
fixed https://github.com/godotengine/godot/issues/69949
2022-12-15Use instanced array buffer instead of UBO for canvas item batchingclayjohn
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15Merge pull request #70104 from RandomShaper/vk_dev_assertsClay John
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
2022-12-15Merge pull request #70102 from Chaosus/rd_remove_usage_indirectYuri Rubinsky
2022-12-15Replace certain sanity checks with proper dev-only assertions in Vulkan RDPedro J. Estébanez
2022-12-15Fix typos with codespellRémi Verschelde
2022-12-15Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flagsYuri Rubinsky
2022-12-15Merge pull request #69709 from RandomShaper/refactor_spirv_reflectionRémi Verschelde
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-14Remove mesh bone_aabbs as they are not used anywhere and calculating them is ↵clayjohn
a pain
2022-12-14Cache mesh AABB when modified by skeleton and update instance AABB whenclayjohn
skeleton changes
2022-12-13Merge pull request #70009 from clayjohn/glow-hqRémi Verschelde
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
Properly apply custom materials with CanvasGroups in the GLES3 backend Properly blur backbuffer when using a partial rect in forward_plus and gl_compatibility renderers Properly set fit_margin when clear_margin is set Fix shader error during backbuffer clear in mobile renderer
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-12Refactor SPIR-V reflection into a generic RenderingDevice featurePedro J. Estébanez
2022-12-12Tidy up some aspects of Vulkan RDPedro J. Estébanez
2022-12-12Merge pull request #69635 from BastiaanOlij/fix_get_bufferRémi Verschelde
Fix barrier on buffer_get_data
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
Rename all gdnative occurences to gdextension
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-12-12Merge pull request #69901 from akien-mga/gles3-fix-scene-shader-omni-spotRémi Verschelde
OpenGL: Fix scene shader error when using Omni or Spot but not both
2022-12-11Changed `RD::PipelineDynamicStateFlags` type to enum flagsYuri Rubinsky
2022-12-11OpenGL: Fix scene shader error when using Omni or Spot but not bothRémi Verschelde
Fixes #69886.
2022-12-10Invalidate the previous index array after calling glBindVertexArray, as this ↵Malcolm Nixon
call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state. Update rasterizer_scene_gles3.cpp Fix white-space to match godotengine checks.
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
Detect and report if 2D particles use the screen SDF
2022-12-07Merge pull request #69733 from clayjohn/GLES3-skeleton-leakRémi Verschelde
Properly free Skeleton RID in RenderingServer.free()
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
This ensures that the SDF is updated even if not used in a canvas_item shader
2022-12-07Properly free Skeleton RID in RenderingServer.free()clayjohn
2022-12-06Merge pull request #69322 from BastiaanOlij/fix_vulkan_versionsRémi Verschelde
Fix issue around incorrect Vulkan version
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
Fix mobile renderer sky_transform operations
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the ↵Malcolm Nixon
same order as the forward_plus renderer. Update rasterizer_scene_gles3.cpp Apply sky_transform order fix to the gles3 renderer.
2022-12-06Fix barrier on buffer_get_dataBastiaan Olij
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
Fix AABB errors on meshes with bones on multiple surfaces
2022-12-06Merge pull request #69634 from clayjohn/GLES3-specRémi Verschelde
Clean up specialization constants in OpenGL scene renderer
2022-12-06Merge pull request #69633 from clayjohn/GLES3-texturesRémi Verschelde
Use internal texture name when setting texture uniform location in OpenGL renderer
2022-12-06Merge pull request #69581 from dsnopek/openxr-opengl-flip-screenRémi Verschelde
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down
2022-12-05Clean up specialization constants in OpenGL scene rendererclayjohn
Also add support for disabling omni and spot lights when not used
2022-12-05Use internal texture name when setting texture uniform location in OpenGL ↵clayjohn
renderer
2022-12-05Merge pull request #69521 from clayjohn/GLES3-glslRémi Verschelde
Expose emulated *Unorm4x8 glsl functions in non-android builds
2022-12-05Fix issue where we should be using device supported version instead of ↵Bastiaan Olij
instance version for Vulkan
2022-12-04Exposure emulated *Unorm4x8 glsl functions in non-android buildsclayjohn
Originally these functions were exposed on all GLSL ES 300 devices. However, that causes a build error as Android devices expose the *Unorm4x8 functions despite them not being in the ES 300 spec