Age | Commit message (Expand) | Author |
2017-04-06 | Reworked change_dir to support symlinks | Fabian Mathews |
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde |
2017-04-03 | added dlscript module | Karroffel |
2017-04-03 | increased maximum number of scripting languages | Karroffel |
2017-04-03 | Merge pull request #8211 from robertdhernandez/NinePatch-Fix | Rémi Verschelde |
2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs |
2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez |
2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel |
2017-03-24 | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli |
2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky |
2017-03-17 | Some WebGL 2 and build fixes/clean-up | eska |
2017-03-14 | more html5 fixes | Juan Linietsky |
2017-03-13 | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde |
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde |
2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky |
2017-03-11 | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez |
2017-03-06 | Fix build issue with MSVC | Rémi Verschelde |
2017-03-05 | Make that Whole New World great again | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-02 | Added missing FIXMEs in PR #7878 | Ferenc Arn |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-22 | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ... | Juan Linietsky |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-15 | -begin of export work, not done yet | Juan Linietsky |
2017-02-12 | Merge pull request #7581 from Faless/v6_wild_bind | Rémi Verschelde |
2017-02-09 | Add a simple signal handler for SIGCHLD on Unix | Hein-Pieter van Braam |
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky |
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-02 | Merge pull request #7689 from eska014/webgl2 | Rémi Verschelde |
2017-02-01 | Enable WebGL2 in web export, start fixing build | eska |
2017-01-23 | Fix buffer size check in UDP socket. | Fabio Alessandrelli |
2017-01-23 | Use default UDP ring buffer size of 65536 for clients | Fabio Alessandrelli |
2017-01-23 | Fix bug causing UDP socket to close after the first send if not listening | Fabio Alessandrelli |
2017-01-23 | Avoid deadlock when writing/reading data on a connecting TCP socket | Fabio Alessandrelli |
2017-01-23 | Bind to IPv4 on OpenBSD when using wildcard | Fabio Alessandrelli |
2017-01-23 | Remove set_ip_type from network classes (no longer needed) | Fabio Alessandrelli |
2017-01-23 | Implement UDP listen bind address | Fabio Alessandrelli |
2017-01-23 | Implement TCP Server bind address | Fabio Alessandrelli |
2017-01-23 | Convert validity checks of IP_Address to is_valid method. | Fabio Alessandrelli |
2017-01-23 | Avoid calling close when polling a UDP peer without socket | Fabio Alessandrelli |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |