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2021-04-27Merge pull request #47398 from Faless/feature/network-local-port-salvagedRémi Verschelde
2021-04-26[Net] Fix socket poll timeout on Windows.Fabio Alessandrelli
Now correctly computes the timeout value in milliseconds.
2021-04-12Allow local port control on net_socket connectionsdam
2021-04-12Validation layers on AndroidSzymon Majewski
2021-04-05Merge pull request #47640 from BastiaanOlij/fix_vulkan_formatRémi Verschelde
Chose format from supported ones that we support
2021-04-05Chose format from supported ones that we supportBastiaan Olij
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-01Removed debug codeSzymon Majewski
2021-03-31Merge pull request #47283 from Panquesito7/fix_lgtm_alertsRémi Verschelde
fix: 3 LGTM alerts/warnings
2021-03-31fix: 3 LGTM alerts/warningsDavid Leal
2021-03-31Merge pull request #47250 from BastiaanOlij/check_vulkan_versionRémi Verschelde
Obtain supported Vulkan API
2021-03-30WIP: Add support for VK_EXT_debug_report in VulkanSzymon Majewski
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-26Obtain supported Vulkan APIBastiaan Olij
2021-03-23FileDialog: add Back/Forward buttons, add message for inaccessible folders.bruvzg
2021-03-16Allow nullptr with zero length in FileAccess get_bufferAlex Hirsch
fix #47071
2021-03-14Thread: Re-add pthread_np.h include for FreeBSD/OpenBSDRémi Verschelde
Was a regression from #45315. Fixes #46998.
2021-03-14Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checksRémi Verschelde
Add parameter checks to FileAccess get_buffer functions
2021-03-13Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_callsRémi Verschelde
Replace malloc's with Godot's memalloc macro
2021-03-13Replace malloc's with Godot's memalloc macroEv1lbl0w
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-09Add parameter checkes to FileAccess get_buffer functionsAlex Hirsch
fix #46540
2021-03-07Fix memory leak in VulkanContextRafał Mikrut
2021-03-05Fix negative VRAM valuesEv1lbl0w
2021-02-22Omit some functions in alsa wrapperHein-Pieter van Braam-Stewart
These functions don't yet exist on ubuntu 14.04 so this leads to build problems there. Omitting these symbols in the generated wrappers fixes this. If we want to start using these symbols at a later date we should just regenerate the wrapper.
2021-02-20An update to the dylibloader for older inttypesHein-Pieter van Braam-Stewart
This #define's older inttypes to their newer versions and #includes <stdint.h> in the generated files. This will help with older glibc/compiler versions using headers generated on newer systems. This closes #46223
2021-02-18Reorganize Project Settingsreduz
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
2021-02-18Don't clobber original library symbolsHein-Pieter van Braam-Stewart
It appears that we can get a fun circle dependency on a shared object on some system configurations causing issues with our 'fake' function pointer names. This can lead to a crash. The new wrapper generator renames all the symbols so this can't happen anymore. See https://github.com/hpvb/dynload-wrapper/commit/704135e This closes #46140
2021-02-17RasterizerDummy now instances Image(s).Fabio Alessandrelli
Avoid crash on start-up, we will need to slowly re-implement the various methods with dummy objects so exporting works again like in 3.2
2021-02-16Dynamically load libpulse.so.0 and libasound.so.1 on LinuxHein-Pieter van Braam-Stewart
By generating stubs using https://github.com/hpvb/dynload-wrapper we can dynamically load libpulse and libasound on systems where it is available. Both are still a build-time requirement but no longer a run-time dependency. For maintenance purposes the wrappers should not need to be re-generated unless we want to bump pulse or asound to an incompatible version. It is unlikely we will want to do this any time soon. This closes #20978
2021-02-11Improve resource load cachereduz
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11Sync and cleanup Rasterizer Dummy.Fabio Alessandrelli
Code diverged too much, removing disabled code too as it's unlikely it can be reused now.
2021-02-06Simplify Volumetric Fogreduz
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-05Fixes to get Godot running again on Intel IGPreduz
-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..) -Cleaned up barrier usage further.
2021-02-04Merge pull request #45672 from reduz/barrier-optimizationRémi Verschelde
Rewrote how barriers work for faster rendering
2021-02-04Rewrote how barriers work for faster renderingreduz
-Added more finegrained control in RenderingDevice API -Optimized barriers (use less ones for thee same) -General optimizations -Shadows render all together unbarriered -GI can render together with shadows. -SDFGI can render together with depth-preoass. -General fixes -Added GPU detection
2021-02-03Sync RasterizerDummy.Fabio Alessandrelli
2021-02-02Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` ↵bruvzg
functions are used. Add temporary variables to fix potential use-after-free.
2021-01-31Merge pull request #45315 from RandomShaper/modernize_threadRémi Verschelde
Modernize Thread
2021-01-29Modernize ThreadPedro J. Estébanez
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-26Merge pull request #45476 from qarmin/add_temp_variableRémi Verschelde
Add temporary variable to not use freed memory
2021-01-26Reorganize RenderingDevice barriersreduz
-Removed sync to draw, now everything syncs to draw by default. -Fixed many validation layer errors. -Added support for VkImageViewUsageCreateInfo to fix validation layer warnings. -Texture, buffer, raster and compute functions now all allow spcifying which barriers will be used.
2021-01-26Add temporary variable to not use freed memoryRafał Mikrut
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-25DummyRasterizer Sync.Fabio Alessandrelli
2021-01-24Shadow map rendering optimizationreduz
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits.
2021-01-22Merge pull request #45314 from RandomShaper/modernize_rwlockRémi Verschelde
Modernize RWLock
2021-01-19Added GPU based cluster builderreduz
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19Modernize RWLockPedro J. Estébanez
- Based on C++14's `shared_time_mutex` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS`