Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-19 | Merge pull request #31202 from azagaya/light-data | Rémi Verschelde | |
Create shadow_vec for altering shadow computation | |||
2019-09-14 | Implement shader array support for varyings | Chaosus | |
2019-09-06 | Create shadow_vec for altering shadow computation | azagaya | |
In 2.1 and 3.0, light_vec could be modified for altering shadow_computations. But it broke shadows when rotating light. shadow_vec would do the same, but without breaking shadows in rotated lights if not used. Add inverse light transformation to shadow vec, so it's not affected when rotating lights; Added usage define for shadow vec. For shadow vec working properly when rotating a light, it's needed to multiply it by light_matrix normalized. Added usage define in order to don't do that if shadow_vec not used. | |||
2019-09-02 | Merge pull request #31571 from NeoSpark314/tonemapping_none_option | Rémi Verschelde | |
Don't clamp color to [0, 1] in Linear tonemapping | |||
2019-09-01 | Provide error messages when PNG save fails | Andrii Doroshenko (Xrayez) | |
2019-08-29 | Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR | Holger Dammertz | |
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in floating point texture targets (via Viewport) for further processing or saving high dynamic range data into files. This only works when no color conversion is active. | |||
2019-08-29 | Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2 | Rémi Verschelde | |
Fix skip_vertex_transform bug in GLES2 CPUParticles | |||
2019-08-28 | Fix skip_vertex_transform bug in GLES2 CPUParticles | clayjohn | |
2019-08-26 | Merge pull request #31556 from Chaosus/gles2_inverse | Rémi Verschelde | |
Implemented inverse shader function to GLES2 | |||
2019-08-25 | Fix hint range step for integer in shaders | Yuri Roubinski | |
2019-08-23 | Implements switch to shaders | Yuri Roubinski | |
2019-08-22 | Implemented inverse shader function to GLES2 | Yuri Roubinski | |
2019-08-21 | FileAccessWindows: Add errno include for MinGW | Rémi Verschelde | |
Apparently MSVC is happy with ENOENT without it, but MinGW seems to require it. Follow-up to #31499. | |||
2019-08-21 | Merge pull request #31499 from nekomatata/fix-new-project-metadata | Rémi Verschelde | |
Setting project metadata doesn't fail when project_metadata.cfg doesn't exist | |||
2019-08-21 | Support for file not found in ConfigFile::Load and handle a few specific cases | PouleyKetchoupp | |
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist EditorPlugin::get_config: removed (not used) Fixes #31444 | |||
2019-08-20 | Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama | Rémi Verschelde | |
changed the constant scale of cube_normal to -1.0 instead of -1000000… | |||
2019-08-19 | Merge pull request #31473 from Chaosus/shader_bug | Rémi Verschelde | |
Fix ternary operator shader compiler expression | |||
2019-08-19 | Fix ternary operator shader compiler expression | Yuri Roubinski | |
2019-08-18 | check if skeleton texture is already allocated before reallocating | clayjohn | |
2019-08-17 | changed the constant scale of cube_normal to -1.0 instead of -1000000.0; ↵ | Holger Dammertz | |
this fixes a rendering issue on oculus quest and does not change the computation as the vector is normalized afterwards. Adapted the comment above the code to reflect the change made as it already mentioned that z could be set to 1. | |||
2019-08-17 | Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' | Rémi Verschelde | |
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244. | |||
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-08-16 | Merge pull request #31309 from raphael10241024/fix_dof | Rémi Verschelde | |
DOF can effect transparent objects now, | |||
2019-08-14 | Merge pull request #31266 from ↵ | Rémi Verschelde | |
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments | |||
2019-08-13 | Implemented do/while loops for shaders | Yuri Roubinski | |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-12 | DOF can effect transparent objects now, close #28240 | RaphaelHunter | |
2019-08-12 | Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3 | Rémi Verschelde | |
Fixed vertex color initialization with default value in GLES3 | |||
2019-08-12 | Merge pull request #31271 from raphael10241024/gles2_shader | Rémi Verschelde | |
Fix GLES2 canvas shader uniform error | |||
2019-08-11 | Fixed vertex color initialization with default value in gles3 | PouleyKetchoupp | |
Fixes #30275, #31250 | |||
2019-08-10 | check for unsigned_short support for gles2 depth buffer allocation | clayjohn | |
2019-08-10 | fix gles2 canvas shader uniform error,close #31201 | RaphaelHunter | |
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde | |
Invert and adjust the default fog height values | |||
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio | |
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709. | |||
2019-08-07 | Merge pull request #31099 from Chaosus/shader_local_const | Rémi Verschelde | |
Implemented local shader constants | |||
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Merge pull request #30468 from SaracenOne/expose_audio_capture | Rémi Verschelde | |
Exposes capture methods to AudioServer + documentation | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-05 | Merge pull request #30987 from clayjohn/GLES2-light-negative | Rémi Verschelde | |
Implement negative for OmniLights and SpotLights in GLES2 | |||
2019-08-05 | Implemented local shader constants | Yuri Roubinski | |
2019-08-05 | Merge pull request #31053 from aaronfranke/vector2i-cleanup | Rémi Verschelde | |
Some minor Vector2i usage cleanup | |||
2019-08-03 | Fix GLES2 rendering | Yuri Roubinski | |
2019-08-03 | Some Vector2i usage cleanup | Aaron Franke | |
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes. | |||
2019-07-31 | Expose several GLES3 built-ins to GLES2 | Chaosus | |
2019-07-30 | allow omnilights and spotlights to use negative in GLES2 | clayjohn | |
2019-07-31 | Merge pull request #30977 from clayjohn/GLES3-screen-uv | Rémi Verschelde | |
Properly pass SCREEN_PIXEL_SIZE to canvas light shader | |||
2019-07-30 | properly pass SCREEN_PIEXEL_SIZE to canvas light shader | clayjohn | |
2019-07-30 | Merge pull request #30911 from ↵ | Rémi Verschelde | |
hadrien-psydk/optimize_dir_access_unix_get_next_lnk Optimize DirAccessUnix::get_next() for some file systems (with link support) | |||
2019-07-29 | Merge pull request #30895 from clayjohn/gles2-shader-funcs | Rémi Verschelde | |
Added round function to gles2 | |||
2019-07-29 | added round function to gles2 | clayjohn | |