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2019-08-12Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3Rémi Verschelde
Fixed vertex color initialization with default value in GLES3
2019-08-12Merge pull request #31271 from raphael10241024/gles2_shaderRémi Verschelde
Fix GLES2 canvas shader uniform error
2019-08-11Fixed vertex color initialization with default value in gles3PouleyKetchoupp
Fixes #30275, #31250
2019-08-10check for unsigned_short support for gles2 depth buffer allocationclayjohn
2019-08-10fix gles2 canvas shader uniform error,close #31201RaphaelHunter
2019-08-08Merge pull request #30714 from Calinou/invert-default-fog-heightRémi Verschelde
Invert and adjust the default fog height values
2019-08-07Invert and adjust the default fog height valuesHugo Locurcio
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709.
2019-08-07Merge pull request #31099 from Chaosus/shader_local_constRémi Verschelde
Implemented local shader constants
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
Change some code proposed by Coverity and Cppcheck
2019-08-07Merge pull request #30468 from SaracenOne/expose_audio_captureRémi Verschelde
Exposes capture methods to AudioServer + documentation
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-05Merge pull request #30987 from clayjohn/GLES2-light-negativeRémi Verschelde
Implement negative for OmniLights and SpotLights in GLES2
2019-08-05Implemented local shader constantsYuri Roubinski
2019-08-05Merge pull request #31053 from aaronfranke/vector2i-cleanupRémi Verschelde
Some minor Vector2i usage cleanup
2019-08-03Fix GLES2 renderingYuri Roubinski
2019-08-03Some Vector2i usage cleanupAaron Franke
Replace casting Vector2 -> Vector2i -> Vector2 with a simple call to .floor(), and some minor fixes.
2019-07-31Expose several GLES3 built-ins to GLES2 Chaosus
2019-07-30allow omnilights and spotlights to use negative in GLES2clayjohn
2019-07-31Merge pull request #30977 from clayjohn/GLES3-screen-uvRémi Verschelde
Properly pass SCREEN_PIXEL_SIZE to canvas light shader
2019-07-30properly pass SCREEN_PIEXEL_SIZE to canvas light shaderclayjohn
2019-07-30Merge pull request #30911 from ↵Rémi Verschelde
hadrien-psydk/optimize_dir_access_unix_get_next_lnk Optimize DirAccessUnix::get_next() for some file systems (with link support)
2019-07-29Merge pull request #30895 from clayjohn/gles2-shader-funcsRémi Verschelde
Added round function to gles2
2019-07-29added round function to gles2clayjohn
2019-07-29Merge pull request #30898 from clayjohn/max-lights-reflectionsRémi Verschelde
Add project setting for max lights and reflections in GLES3
2019-07-29Optimize DirAccessUnix::get_next() for some file systemsHadrien
On some file systems, like ext4 on Linux, readdir() gives enough information to determine the entry type in order to avoid doing a stat() system call. Use this information and call stat() only if necessary: for file systems that do not support this feature and for links.
2019-07-28add project setting for max lights and reflections in gles3clayjohn
2019-07-28update algorithm about paking float to vec4 to fix shadow shift and change ↵RaphaelHunter
rgba_shdow options
2019-07-23Merge pull request #30764 from clayjohn/contact-shadowRémi Verschelde
Fix contact shadows appearing when shading casting is off
2019-07-22fix contact shadows appearing when shading casting is offclayjohn
2019-07-22Merge pull request #30732 from Calinou/default-disable-high-quality-vctRémi Verschelde
Disable high-quality voxel cone tracing by default
2019-07-22Merge pull request #30745 from clayjohn/gles2-shadow-transparencyRémi Verschelde
Fix GLES2 shadow transparency bug
2019-07-21fix gles2 shadow transparency bugclayjohn
2019-07-21Disable high-quality voxel cone tracing by defaultHugo Locurcio
This makes GIProbe significantly faster out of the box, at the cost of worse-looking GIProbe reflections. This closes #30727.
2019-07-21Revert "Optimize DirAccessUnix::get_next() for some file systems"Geequlim
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-17Optimize DirAccessUnix::get_next() for some file systemsHadrien
On some file systems, like ext4 on Linux, readdir() gives enough information to determine the entry type in order to avoid doing a stat() system call. Use this information and call stat() only if necessary.
2019-07-17Merge pull request #30570 from SonerSound/gles2_inconsistent_fixRémi Verschelde
Fix inconsistent lighting in GLES2
2019-07-16Fix CurveTexture being listed as saveable to .pngBojidar Marinov
Fixes #27880
2019-07-16Added local array initializerChaosus
2019-07-15Exposes capture methods to AudioServer, variable renames for consistency,Saracen
added documentation.
2019-07-15Implemented local shader arraysChaosus
2019-07-14Fix inconsistent lighting in GLES2SonerSound
Issue was possibily being caused by duplicating a light even when that light was not in the render_light_instances array.
2019-07-12Implement CanvasItem line antialiasing in GLES2Hugo Locurcio
This is a straight copy-paste of the code from `drivers/gles3/rasterizer_canvas_gles3.cpp`. It is subject to the same restrictions as the GLES3 implementation: it only works on desktop platforms as they use OpenGL instead of OpenGL ES.
2019-07-10Merge pull request #30455 from qarmin/const_referenceRémi Verschelde
Pass by reference to const
2019-07-10Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAYszamq
2019-07-10Use reference to constant in functionsqarmin
2019-07-08Merge pull request #30407 from qarmin/small_fixessRémi Verschelde
Fixes minor issues found by static analyzer
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)