Age | Commit message (Collapse) | Author |
|
Add support for 3D textures to GLES2
|
|
|
|
|
|
|
|
|
|
|
|
Fixes #35373
|
|
|
|
This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
|
|
ALSA MIDI: Pitch bend and System Common messages
|
|
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
|
|
Pith bend message now has correct size (was 2 bytes instead of 3).
Recognized (but not implemented) 0xF? messages. SysEx messages will be reocognized as such, but their contents will be ignored.
|
|
Fixes #26637.
Fixes #19900.
The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.
Code which called this function has also been modified accordingly.
This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.
It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
|
|
`GL_LINEAR_MIPMAP_LINEAR` can be used for `GL_TEXTURE_MIN_FILTER`,
but not for `GL_TEXTURE_MAG_FILTER`.
Cf. https://www.khronos.org/opengl/wiki/GLAPI/glTexParameter
Fixes #35436.
|
|
|
|
Reverts the following commits:
- c81ec6f26d40b70283958a4ef3e216fb32cbaf14:
"Exposes capture methods to AudioServer, variable renames for
consistency, added documentation."
- 47c558b98abf842910c780294314326662410cdf:
"Expose audio callbacks as signals."
- dabaa11b3c451e9b8f2cca7e563bd9ec51edb169:
"Fix to make sure the capture buffers are deallocated at shutdown.
Silences warnings."
Some documentation improvements were kept for pre-existing methods.
See rationale for reverting these changes in #30468.
|
|
GLES3: Slight optimization to irradiance compute
|
|
Reduce complexity of irradiance map generation
|
|
All the calculations leading up to `mipLevel` are only relevant for
Panorama mode. Similarly, the `source_resolution` uniform is only
needed for that mode.
|
|
Alsa MIDI input thread gets properly reinitialized on open_midi_input.
|
|
|
|
|
|
Add multimesh format max for proper error checking
|
|
|
|
|
|
|
|
Fix light related crashes
|
|
Fix array constructor for lightmaps
|
|
|
|
|
|
|
|
Fix light and multimesh crashes
|
|
|
|
|
|
Fixes #21286 when the occluder is not fully configured.
|
|
Disable colored console output when standard output isn't a TTY
|
|
These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).
This closes #28404.
|
|
This prevents Godot from writing ANSI escape codes when redirecting
stdout and stderr to a file.
|
|
Fix crash on trimesh_create
|
|
|
|
Fixed antialiasing option for Polygon2D with concave/hollow shapes
|
|
Fix 2D lighting when using skeleton.
|
|
`ERROR: _display_error_with_code: CanvasShaderGLES3: Fragment Program Compilation Failed:
0:166(2): error: `return' with wrong type int, in function `map_ninepatch_axis' returning float` caused by #34704
|
|
See #34704.
|
|
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.
Fixes #34568
|
|
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
|
|
Check for null pointer in PulseAudio server info callback.
|
|
Use correct omni light attenuation
|
|
fixes godotengine/godot#34683
|
|
|