Age | Commit message (Expand) | Author |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-28 | Merge pull request #36556 from RandomShaper/rework_mutex | Rémi Verschelde |
2020-02-27 | Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints | Rémi Verschelde |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-22 | Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-error | Rémi Verschelde |
2020-02-22 | Correct condition wrongly converted to ERR_FAIL_COND_MSG | Juan Linietsky |
2020-02-22 | Vulkan: Work around false positive on 64-bit Linux w/ 32-bit ICDs | Rémi Verschelde |
2020-02-21 | Add iphone to vulkan drivers SCsub | Sam Green |
2020-02-19 | Merge pull request #36367 from IronicallySerious/rem-audio-driver-dummy | Rémi Verschelde |
2020-02-20 | Remove unused driver/dummy/audio_driver_dummy.h | Twarit |
2020-02-19 | Merge pull request #36357 from MateoMiccino/rendering_vulkan_vertexdescriptio... | Rémi Verschelde |
2020-02-19 | rendering_vulkan: VertexDescriptionKey equal comparator was checking only the... | Mateo Dev .59 |
2020-02-19 | Fix set_reuse_address on non-Windows platforms. | Fabio Alessandrelli |
2020-02-18 | Merge pull request #36321 from Faless/net/win_tcp_noreuse | Rémi Verschelde |
2020-02-18 | Merge pull request #36296 from Faless/dtls/enet_vulkan | Rémi Verschelde |
2020-02-18 | Merge pull request #36320 from madmiraal/fix-c4996-warning-vulkan_context | Rémi Verschelde |
2020-02-18 | Disable NetSocket reuse address on Windows. | Fabio Alessandrelli |
2020-02-18 | Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp. | Marcel Admiraal |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-16 | Add peek option to NetSocket recv_from. | Fabio Alessandrelli |
2020-02-14 | Vulkan-Loader: Mark secure_getenv as available on Linux | Rémi Verschelde |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | Remove Vulkan debugging prints | Hugo Locurcio |
2020-02-13 | Merge pull request #36169 from timothyqiu/memleak | Rémi Verschelde |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-13 | Fixes some memory leaks | Haoyu Qiu |
2020-02-12 | Merge pull request #36141 from Chaosus/shader_struct_member_arrays | Yuri Roubinsky |
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | Update Vulkan loader to 1.1.127 | bruvzg |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky |
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |