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AgeCommit message (Expand)Author
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
2017-11-17Merge pull request #12982 from tagcup/aabb_renameRémi Verschelde
2017-11-17Merge pull request #12924 from vnen/light-shaderJuan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-17Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...andrzej.buczynski
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Enable light shaders when light variables are usedGeorge Marques
2017-11-13Do not enable light if atlas size is 0, closes #9335Juan Linietsky
2017-11-13Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky
2017-11-12remove half_texpixel in canvas since no longer usedJuan Linietsky
2017-11-11Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...Nathan Warden
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
2017-11-06Remove performance warnings, closes #11585Juan Linietsky
2017-10-31Improved WASAPI driver logic when devices are connected or disconnectedMarcelo Fernandez
2017-10-30Add viewport to the other SceneData struct.Ferenc Arn
2017-10-30Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky
2017-10-29Disable logging until the logs location is sorted outRémi Verschelde
2017-10-27Fix shader compiler typo gl_FrotFaceScayze
2017-10-26Expose VIEWPORT_SIZE in shader language.Ferenc Arn
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-22Partially undo #11807.Ferenc Arn
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-22Merge pull request #12297 from tagcup/clearcoat_fixRémi Verschelde
2017-10-21Don't add clearcoat BRDF to specular light as-is.Ferenc Arn
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-21Corrections to #11807.Ferenc Arn
2017-10-21Merge pull request #11807 from tagcup/roughness_metallic_limiting_casesJuan Linietsky
2017-10-20Fixed unnecesary structure copying in bugfix.Juan Linietsky
2017-10-19Fix depth draw alpha prepass for shadowHiroshi Ogawa
2017-10-17Fix directional light specularHiroshi Ogawa
2017-10-15Merge pull request #12060 from mutato/windows_folder_creation_fixRémi Verschelde
2017-10-14Fix render mode specular schlick ggxHiroshi Ogawa
2017-10-13Fixed issue #12019, which prevented the creation of new folders on Windows pl...Falk Moser
2017-10-12Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde
2017-10-12Merge pull request #12009 from Elinvention/fork/execvpHein-Pieter van Braam
2017-10-12Fix viewport vflipHiroshi Ogawa
2017-10-11Fix the condition when specular light calculation is avoided (should be rough...Ferenc Arn
2017-10-11Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde
2017-10-11Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde
2017-10-11Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere
2017-10-11Use execvp instead of execv to allow OS.execute() to search through PATH.Elia Argentieri
2017-10-10Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidationAndreas Haas
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij
2017-10-09Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn
2017-10-09Merge pull request #11827 from hi-ogawa/fix-shader-type-errorRémi Verschelde
2017-10-09Merge pull request #11810 from marcelofg55/osx_export_improvRémi Verschelde
2017-10-09Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa
2017-10-09Fix front face definitionHiroshi Ogawa
2017-10-04Fix type error in subsurface scattering shader codeHiroshi Ogawa
2017-10-03Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky