summaryrefslogtreecommitdiff
path: root/drivers
AgeCommit message (Expand)Author
2018-02-22Fix error spam when using PanoramaSky without texturePoommetee Ketson
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
2018-02-21Fix get_drive (bookmarks) in linux not workingPoommetee Ketson
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-20Merge pull request #16467 from godotengine/gles3-light-shader-timeRémi Verschelde
2018-02-20Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bugRémi Verschelde
2018-02-19Fix a rendering bug with screen_textureBojidar Marinov
2018-02-18[X11] Improving error detection in move_to_trashIskustvo
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-15Create and return LightmapCapture.K. S. Ernest (iFire) Lee
2018-02-15Add dummy audio driver, fix dummy rasterizerK. S. Ernest (iFire) Lee
2018-02-15Fixes to OS_Server and DummyRasterizer to match new signaturesFabio Alessandrelli
2018-02-15Add dummy Texture handlingFabio Alessandrelli
2018-02-15Disable GLES builders and source from server compilationFabio Alessandrelli
2018-02-15Add dummy resterizer driverFabio Alessandrelli
2018-02-14Fix for a possible compile error under OS XMarcelo Fernandez
2018-02-14Merge pull request #15710 from AndreaCatania/p1Rémi Verschelde
2018-02-14Merge pull request #15875 from marcelofg55/wasapi_device_changeRémi Verschelde
2018-02-14Fix invalid particle movement when time_scale is zeroChaosus
2018-02-14Merge pull request #16408 from Calinou/remove-debugging-printsRémi Verschelde
2018-02-07using TIME in light shader enables uses_fragment_timekarroffel
2018-02-05Remove a few debugging printsHugo Locurcio
2018-02-04fix buffer write performance on Windows and UnixMarcin Zawiejski
2018-02-02Add a proper error when safe save fails.Juan Linietsky
2018-01-30Display set_nodelay to GDScriptMarlon Henry Schweigert
2018-01-19Improved WASAPI driver so that it always uses the default audio deviceMarcelo Fernandez
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-18Convert special case RGB10_A2 to RGBA8 when obtaining texture databinbitten
2018-01-15Fix copy shader in GLSL ES 3.0Leon Krause
2018-01-15Fix Particles2D in WebGL 2.0Leon Krause
2018-01-14Fixed sky reflection rendering when transparent BGAndreaCatania
2018-01-13Merge pull request #15636 from mrcdk/fix_canvas_lightRémi Verschelde
2018-01-13Merge pull request #15633 from binbitten/fix-mat2-alignRémi Verschelde
2018-01-12Fix mat2 alignmentbinbitten
2018-01-12Set correct types on a couple variables inside the canvas.glslMrCdK
2018-01-12Attempt renaming multiple times on safe file save, and make the behavior opti...Juan Linietsky
2018-01-12Fix mat2 alignmentJuan Linietsky
2018-01-12Fix uniform alignment, closes #14962Juan Linietsky
2018-01-12Instance dependency for particles was not being get rid of. Again fixes #15591Juan Linietsky
2018-01-11Properly fix blend equations for both transparent and non transparent framebu...Juan Linietsky
2018-01-11Fixed graphic artifact caused by anisotropic filterAndreaCatania
2018-01-10Merge pull request #15555 from BastiaanOlij/clamp_blendsRémi Verschelde
2018-01-10Clamp blend to fix screen space reflectionsBastiaan Olij
2018-01-10Merge pull request #15553 from AlmightyScientist/issue-15453Rémi Verschelde
2018-01-10Shader Language: Fixes EXTRA_MATRIX undefined.AlmightyScientist
2018-01-10Fix stretch aspect keep modevolzhs
2018-01-09Fix shader compile error on Androidvolzhs
2018-01-08removed unused project setting rendering/quality/depth_prepass/disableJerome67000
2018-01-08Fix use of execvp, earlier fix was short sighted and only workedsambler