Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-15 | Merge pull request #70065 from clayjohn/GLES3-attribs | Rémi Verschelde | |
Use instanced array buffer instead of UBO for canvas item batching | |||
2022-12-15 | Merge pull request #70016 from Chaosus/refactor_rd_shader_data | Yuri Rubinsky | |
fixed https://github.com/godotengine/godot/issues/69949 | |||
2022-12-15 | Use instanced array buffer instead of UBO for canvas item batching | clayjohn | |
This simplifies the generated shader code which increases both performance and compile time on low end devices | |||
2022-12-15 | Merge pull request #70104 from RandomShaper/vk_dev_asserts | Clay John | |
Replace certain sanity checks with proper dev-only assertions in Vulkan RD | |||
2022-12-15 | Merge pull request #70102 from Chaosus/rd_remove_usage_indirect | Yuri Rubinsky | |
2022-12-15 | Replace certain sanity checks with proper dev-only assertions in Vulkan RD | Pedro J. Estébanez | |
2022-12-15 | Fix typos with codespell | Rémi Verschelde | |
2022-12-15 | Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags | Yuri Rubinsky | |
2022-12-15 | Merge pull request #69709 from RandomShaper/refactor_spirv_reflection | Rémi Verschelde | |
Refactor SPIR-V reflection into a generic RenderingDevice feature | |||
2022-12-15 | Refactor `ShaderData` & fix the sorting of shader uniforms | Yuri Rubinsky | |
2022-12-13 | Merge pull request #70009 from clayjohn/glow-hq | Rémi Verschelde | |
Remove high quality glow as it is not any higher quality than regular glow | |||
2022-12-13 | Various fixes and documentation for CanvasGroup | clayjohn | |
Properly apply custom materials with CanvasGroups in the GLES3 backend Properly blur backbuffer when using a partial rect in forward_plus and gl_compatibility renderers Properly set fit_margin when clear_margin is set Fix shader error during backbuffer clear in mobile renderer | |||
2022-12-13 | Remove high quality glow as it is not any higher quality than regular glow | clayjohn | |
2022-12-12 | Refactor SPIR-V reflection into a generic RenderingDevice feature | Pedro J. Estébanez | |
2022-12-12 | Tidy up some aspects of Vulkan RD | Pedro J. Estébanez | |
2022-12-12 | Merge pull request #69635 from BastiaanOlij/fix_get_buffer | Rémi Verschelde | |
Fix barrier on buffer_get_data | |||
2022-12-12 | Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension | Rémi Verschelde | |
Rename all gdnative occurences to gdextension | |||
2022-12-12 | Rename all gdnative occurences to gdextension | Gilles Roudière | |
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface | |||
2022-12-12 | Merge pull request #69901 from akien-mga/gles3-fix-scene-shader-omni-spot | Rémi Verschelde | |
OpenGL: Fix scene shader error when using Omni or Spot but not both | |||
2022-12-11 | Changed `RD::PipelineDynamicStateFlags` type to enum flags | Yuri Rubinsky | |
2022-12-11 | OpenGL: Fix scene shader error when using Omni or Spot but not both | Rémi Verschelde | |
Fixes #69886. | |||
2022-12-10 | Invalidate the previous index array after calling glBindVertexArray, as this ↵ | Malcolm Nixon | |
call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state. Update rasterizer_scene_gles3.cpp Fix white-space to match godotengine checks. | |||
2022-12-08 | Merge pull request #69735 from clayjohn/Particles2D-sdf | Rémi Verschelde | |
Detect and report if 2D particles use the screen SDF | |||
2022-12-07 | Merge pull request #69733 from clayjohn/GLES3-skeleton-leak | Rémi Verschelde | |
Properly free Skeleton RID in RenderingServer.free() | |||
2022-12-07 | Detect and report if 2D particles use the screen SDF | clayjohn | |
This ensures that the SDF is updated even if not used in a canvas_item shader | |||
2022-12-07 | Properly free Skeleton RID in RenderingServer.free() | clayjohn | |
2022-12-06 | Merge pull request #69322 from BastiaanOlij/fix_vulkan_versions | Rémi Verschelde | |
Fix issue around incorrect Vulkan version | |||
2022-12-06 | Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix | Rémi Verschelde | |
Fix mobile renderer sky_transform operations | |||
2022-12-06 | Modified the mobile renderer to apply the sky_transform operations in the ↵ | Malcolm Nixon | |
same order as the forward_plus renderer. Update rasterizer_scene_gles3.cpp Apply sky_transform order fix to the gles3 renderer. | |||
2022-12-06 | Fix barrier on buffer_get_data | Bastiaan Olij | |
2022-12-06 | Merge pull request #65035 from nathanfranke/fix-aabb-mesh | Rémi Verschelde | |
Fix AABB errors on meshes with bones on multiple surfaces | |||
2022-12-06 | Merge pull request #69634 from clayjohn/GLES3-spec | Rémi Verschelde | |
Clean up specialization constants in OpenGL scene renderer | |||
2022-12-06 | Merge pull request #69633 from clayjohn/GLES3-textures | Rémi Verschelde | |
Use internal texture name when setting texture uniform location in OpenGL renderer | |||
2022-12-06 | Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen | Rémi Verschelde | |
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down | |||
2022-12-05 | Clean up specialization constants in OpenGL scene renderer | clayjohn | |
Also add support for disabling omni and spot lights when not used | |||
2022-12-05 | Use internal texture name when setting texture uniform location in OpenGL ↵ | clayjohn | |
renderer | |||
2022-12-05 | Merge pull request #69521 from clayjohn/GLES3-glsl | Rémi Verschelde | |
Expose emulated *Unorm4x8 glsl functions in non-android builds | |||
2022-12-05 | Fix issue where we should be using device supported version instead of ↵ | Bastiaan Olij | |
instance version for Vulkan | |||
2022-12-04 | Exposure emulated *Unorm4x8 glsl functions in non-android builds | clayjohn | |
Originally these functions were exposed on all GLSL ES 300 devices. However, that causes a build error as Android devices expose the *Unorm4x8 functions despite them not being in the ES 300 spec | |||
2022-12-04 | fix aabb errors on meshes with bones on multiple surfaces | Nathan Franke | |
2022-12-04 | [opengl] Don't flip render target when blitting it to screen if it wasn't ↵ | David Snopek | |
rendered upside down | |||
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | |
2022-12-03 | Merge pull request #69522 from clayjohn/IBL-black-metal | Rémi Verschelde | |
Allow black metallic materials to reflect IBL | |||
2022-12-03 | Merge pull request #69514 from clayjohn/IBL-roughness | Rémi Verschelde | |
Properly remap roughness when reading from radiance map | |||
2022-12-02 | Allow black metallic materials to reflect IBL | clayjohn | |
2022-12-02 | Properly remap roughness when reading from radiance map | clayjohn | |
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3 | |||
2022-12-02 | Merge pull request #68870 from dsnopek/master-webxr-input | Rémi Verschelde | |
Get WebXR fully working in Godot 4! | |||
2022-12-01 | Get WebXR fully working in Godot 4! | David Snopek | |
2022-12-01 | Merge pull request #69325 from clayjohn/GLES3-skeletons | Rémi Verschelde | |
Add Skeletons and Blend Shapes to the OpenGL renderer | |||
2022-11-29 | Enable GLES3 on Android | clayjohn | |
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com> |