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2018-04-08Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky
Fix few bugs in shader definitions
2018-04-07Merge pull request #17742 from marcelofg55/audio_device_listJuan Linietsky
Added new audio device functions to set/get the audio device
2018-04-04Merge pull request #17775 from sketchyfun/multiply_blendmode_fixRémi Verschelde
multiply blend mode fix for spatial materials
2018-04-03Merge pull request #17869 from TomDobbelaere/rename-error-usabilityRémi Verschelde
Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
2018-04-03Trigger IO error only after exhausting attemptsTom Dobbelaere
2018-03-29WASAPI driver will now resample when the device rate != audio/mix_rateMarcelo Fernandez
2018-03-26Added new audio device functions to set/get the audio deviceMarcelo Fernandez
2018-03-26multiply blend mode fix for spatial materialsBen Hickling
2018-03-21Merge pull request #17653 from eska014/rwlock-dummyRémi Verschelde
Add RWLockDummy for NO_THREADS builds
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-20Add RWLockDummy for NO_THREADS buildsLeon Krause
2018-03-16Merge pull request #17130 from nical/issue-17050Hein-Pieter van Braam
Fix polyline rendering when width <= 1.
2018-03-15Merge pull request #17376 from marcelofg55/file_get_pathHein-Pieter van Braam
Added File.get_path and File.get_path_absolute functions
2018-03-13Added File.get_path and File.get_path_absolute functionsMarcelo Fernandez
2018-03-13Merge pull request #16895 from Noshyaar/bmkRémi Verschelde
Fix get_drive (bookmarks) in linux not working
2018-03-13Merge pull request #17141 from marcelofg55/uneven_channelsRémi Verschelde
Support for uneven amount of channels on PulseAudio
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵Wilson E. Alvarez
RasterizerGLES3
2018-03-10Fix few bugs in shader definitionsChaosus
2018-03-05Add GL_ARB_framebuffer_object extension support check and ↵bruvzg
GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings). Add GL_ARB_debug_output extension support check on all platforms.
2018-03-04Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez
2018-03-02Merge pull request #17173 from karroffel/gles2-line-rendering-fixRémi Verschelde
fix GLES2 line rendering
2018-03-02fix GLES2 line renderingkarroffel
fixes #17147
2018-03-02GLES2 renderer support on macOS.bruvzg
2018-03-01Support for uneven amount of channels on PulseAudioMarcelo Fernandez
2018-03-01add GLES 2 renderer for 2Dkarroffel
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned.
2018-02-28Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.Nicolas Silva
2018-02-25Add missing return statements (iOS and server).bruvzg
2018-02-24Fix Windows file case changingHein-Pieter van Braam
Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. (cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909)
2018-02-22Fix error spam when using PanoramaSky without texturePoommetee Ketson
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Fix get_drive (bookmarks) in linux not workingPoommetee Ketson
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-20Merge pull request #16467 from godotengine/gles3-light-shader-timeRémi Verschelde
using TIME in light shader enables uses_fragment_time
2018-02-20Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bugRémi Verschelde
Fix a rendering bug with screen_texture
2018-02-19Fix a rendering bug with screen_textureBojidar Marinov
2018-02-18[X11] Improving error detection in move_to_trashIskustvo
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-15Create and return LightmapCapture.K. S. Ernest (iFire) Lee
2018-02-15Add dummy audio driver, fix dummy rasterizerK. S. Ernest (iFire) Lee
2018-02-15Fixes to OS_Server and DummyRasterizer to match new signaturesFabio Alessandrelli
2018-02-15Add dummy Texture handlingFabio Alessandrelli
2018-02-15Disable GLES builders and source from server compilationFabio Alessandrelli
2018-02-15Add dummy resterizer driverFabio Alessandrelli
2018-02-14Fix for a possible compile error under OS XMarcelo Fernandez
2018-02-14Merge pull request #15710 from AndreaCatania/p1Rémi Verschelde
Fixed sky reflection rendering when transparent BG
2018-02-14Merge pull request #15875 from marcelofg55/wasapi_device_changeRémi Verschelde
Improved WASAPI driver so that it always uses the default audio device
2018-02-14Merge pull request #16408 from Calinou/remove-debugging-printsRémi Verschelde
Remove a few debugging prints
2018-02-07using TIME in light shader enables uses_fragment_timekarroffel
The GLES3 shader compiler performs certain checks to enable or disable the usage of certain uniform variables (and with that the set-up of UBOs). If the `TIME` variable gets used inside the `vertex` function then the renderer knows that it has to insert that value into the UBO. The same applies to the `fragment` function. The `light` function gets executed inside the fragment shader for every light source that is relevant to the current pixel. If the `TIME` variable gets used in that function then it needs to be present in the fragment-UBO. The check for this was missing, so if a shader uses `TIME` inside `light` but not inside `fragment` then the uniform will not actually be set up.
2018-02-05Remove a few debugging printsHugo Locurcio