Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-11 | [GL] Fix HTML5 builds. | Fabio Alessandrelli | |
Safer guards for debug functions. GL_FRAMEBUFFER_INCOMPLETE_* functions seem to be OpenGL 4. | |||
2022-05-10 | [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. | bruvzg | |
Add __has_include check for AVFAudio include. Add some explicit casts to avoid conflicts. Change all `include`s to `import`s for consistency. | |||
2022-05-10 | Merge pull request #60596 from clayjohn/GLES3-LightStorage | Rémi Verschelde | |
Add LightStorage functions to GLES3 renderer | |||
2022-05-04 | Merge pull request #60723 from reduz/refactor-module-initialization | Rémi Verschelde | |
2022-05-04 | Refactor module initialization | reduz | |
* Changed to use the same stages as extensions. * Makes the initialization more coherent, helping solve problems due to lack of stages. * Makes it easier to port between module and extension. * removed the DRIVER initialization level (no longer needed). | |||
2022-05-03 | Add OS::is_process_running function. | mdavisprog | |
Adds the is_process_running function to the native OS class and exposes it to script. This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function. Documentation is updated to reflect new API function. | |||
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke | |
2022-05-03 | Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter | Rémi Verschelde | |
Add `get_video_adapter_api_version()` to RenderingServer | |||
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Merge pull request #60714 from Calinou/typedef-remove-ref | Rémi Verschelde | |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | |||
2022-05-03 | Merge pull request #60601 from touilleMan/gdextension_get_library_path | Rémi Verschelde | |
Add GDNativeInterface::get_library_path to GDExtension | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio | |
This method can be used to get the graphics API version currently in use (such as Vulkan). It can be used by projects for troubleshooting or statistical purposes. | |||
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-01 | Add `hint_color` support for `vec3` in shaders | Yuri Roubinsky | |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-29 | Add GDNativeInterface::get_library_path to GDExtension | Emmanuel Leblond | |
2022-04-28 | Add LightStorage functions to GLES3 renderer | clayjohn | |
2022-04-28 | Add MeshStorage to GLES3 | clayjohn | |
2022-04-28 | Fix typo after #60503 | Rémi Verschelde | |
2022-04-28 | Merge pull request #60503 from clayjohn/OPENGL-3D | Rémi Verschelde | |
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-26 | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio | |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-22 | Fixed ambiguous reference to "Shader" and "Material" classes in ↵ | Shnazzy | |
drivers/gles3/storage/material_storage.cpp | |||
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn | |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij | |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |
2022-04-12 | Remove or make private `FileAccess` `close()` methods. | bruvzg | |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-04 | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde | |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij | |
2022-04-01 | Add color pass flags to Forward Clustered renderer | jfons | |
This commit removes a lot of enum values related to the color render pass in favor of a new flag-bases approach. This means instead of hard-coding all the possible option combinations into enums, we can write our logic by checking a bit-mask. The changes in rendering_device_vulkan.cpp add support for unused attachments. That means RenderingDeviceVulkan::framebuffer_create() can take null RIDs in the attachments vector, which will result in VK_ATTACHMENT_UNUSED entries in the render pass. This is used in this same PR to establish fixed locations for the color pass attachments (only color and separate specular so far, but TAA will add motion vectors as well). This way the attachment locations in the shader can stay the same regardless of which attachments are actually used. Right now all the combinations of flags are generated, but we will need to add a way to limit the amount of combinations in the future. | |||
2022-03-31 | Merge pull request #59385 from BastiaanOlij/extract_shader_storage | Rémi Verschelde | |
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij | |
2022-03-29 | vk_mem_alloc: Update to upstream + Replace use of deprecated items | Pedro J. Estébanez | |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij | |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky | |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio | |
3 options are available: - Light and Sky (default) - Light Only (new) - Sky Only (equivalent to `use_in_sky_only = true`) Co-authored by: clayjohn <claynjohn@gmail.com> |