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2018-05-10Implement missing methods in dummy rasterizerFabio Alessandrelli
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
Experimental support for windows with per-pixel transparency.
2018-05-07Local debugger fixes and extensionsBlazej Floch
- Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
Added flag on SpatialMaterial to disable shadows
2018-05-07Merge pull request #18159 from ShyRed/viewportskyJuan Linietsky
Fix binding of ViewportTexture to Sky
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
Added partial texture update to VisualServer
2018-05-07Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky
Add no-blend canvas item render_mode
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-07Merge pull request #18524 from BastiaanOlij/keep_3d_linearJuan Linietsky
Added option to viewport to keep linear color
2018-05-07Resume audio on iOS after phone call or alarmRuslan Mustakov
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Merge pull request #16359 from Noshyaar/convertRémi Verschelde
Particles: fix corrupted scene when saved after convert
2018-05-03Fix delay in rename_error windows save loop, should be 100msec, not 1secRobin Hübner
2018-05-03Merge pull request #18372 from Gamblify/largePckFixRémi Verschelde
Fix for large .pck files
2018-05-03Fix for large .pck filesGustav Lund
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size As ftell returns a long the fix is trivial
2018-05-01Prevent PulseAudio driver to lock its mutex for too longMarcelo Fernandez
2018-05-01Merge pull request #18334 from Faless/coverity_netRémi Verschelde
Various coverity scan fixes, WS FreeBSD fixes
2018-05-01Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde
Fixes logically dead code (Coverity)
2018-04-29Added partial texture update to VisualServerMarc Gilleron
2018-04-28GDNative Unix: fix shared lib loading, dlopen expects leading ./ to ↵Robin Hübner
interpret as relative path.
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-21Fixes logically dead code (Coverity)Crazy-P
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-21Various coverity scan fixes for networkingFabio Alessandrelli
Fix FreeBSD websocket compilation error
2018-04-20Merge pull request #18316 from Noshyaar/httpMax Hilbrunner
[DOCS] add HTTPRequest.request return values
2018-04-20[DOCS] add HTTPRequest.request return valuesPoommetee Ketson
2018-04-18Fix case mismatch check on WindowsRémi Verschelde
@reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit today which he had forgotten in his local clone, and apparently it does not compile. Also fixed style.
2018-04-18Test and warn of case mismatch on WindowsJuan Linietsky
Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-18Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shadersRémi Verschelde
Fixes canvas light shaders.
2018-04-15Fixed high cpu usage with PulseAudioMarcelo Fernandez
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think?
2018-04-12Fix binding of ViewportTexture to SkyShyRed
In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
2018-04-12Fix PulseAudio problems with 8 channels devicesMarcelo Fernandez
2018-04-12Merge pull request #18124 from marcelofg55/pulse_channelsRémi Verschelde
Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12Fix PulseAudio driver for audio devices that report unknown number of channelsMarcelo Fernandez
2018-04-11Fix error detecting for PulseAudio pa_stream_new callMarcelo Fernandez
2018-04-10CoreAudio: Fix iphone build after audio device refactor (#17742)Rémi Verschelde
2018-04-10Merge pull request #18047 from marcelofg55/mingw_fixRémi Verschelde
WASAPI audio driver compile fix on mingw
2018-04-09WASAPI audio driver compile fix on mingwMarcelo Fernandez
2018-04-08Merge pull request #16503 from Chaosus/particlesfixJuan Linietsky
Fix invalid particle movement when time_scale is zero
2018-04-08Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky
Fix few bugs in shader definitions
2018-04-07Merge pull request #17742 from marcelofg55/audio_device_listJuan Linietsky
Added new audio device functions to set/get the audio device
2018-04-07Experimental support for windows with per-pixel transparency (macOS, X11 and ↵bruvzg
Windows).
2018-04-04Merge pull request #17775 from sketchyfun/multiply_blendmode_fixRémi Verschelde
multiply blend mode fix for spatial materials
2018-04-03Merge pull request #17869 from TomDobbelaere/rename-error-usabilityRémi Verschelde
Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
2018-04-03Trigger IO error only after exhausting attemptsTom Dobbelaere
2018-03-29WASAPI driver will now resample when the device rate != audio/mix_rateMarcelo Fernandez
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-03-26Added new audio device functions to set/get the audio deviceMarcelo Fernandez