Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde | |
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky | |
2017-01-15 | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde | |
Matrix32 -> Transform2D | |||
2017-01-15 | Merge pull request #7510 from Faless/tcp_connect | Rémi Verschelde | |
TCP connect always opens the correct socket type | |||
2017-01-14 | StreamPeerWinsock: Fix changed declarations | Rémi Verschelde | |
Bug introduced in dcb95ec1473eff3f455909cd81c3cd50b1e1159b. | |||
2017-01-14 | DirAccessWindows: Fix list_dir_begin return type | Rémi Verschelde | |
Fixes bug introduced in da4170540cbe3dcec4855ddbb59edf1abd7cf9b4. | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | |
2017-01-14 | UDP.set_send_address to UDP.set_dest_address | Juan Linietsky | |
2017-01-13 | TCP connect always opens correct socket type | Fabio Alessandrelli | |
TCP client connections does not need to rely on ipv6 dual stack sockets | |||
2017-01-13 | Matrix32 -> Transform2D | Daniel J. Ramirez | |
2017-01-12 | Improvements to scons defined WINVER/_WIN32_WINNT | Fabio Alessandrelli | |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | |
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | Merge pull request #7425 from lonesurvivor/master | Rémi Verschelde | |
Fix for the huge audio latency (>200 ms) for the … | |||
2017-01-09 | Windows: Workaround missing includes in MinGW-w64 < 4 | Rémi Verschelde | |
The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04, mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the dependencies of the `tcpmib.h` header [0] [1] [2]. Those were not triggered before 6323779596dea0db7f58afef7d3d3d5588ef20cb probably due to conflicting WINVER definitions which prevented triggering the code specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the _WIN32_WINNT macro to Windows XP compatibility. | |||
2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | |
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | |||
2017-01-08 | Use more compatible initializarion of RWLockPosix | Juan Linietsky | |
2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-06 | Move glad files to thirdparty dir | Rémi Verschelde | |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | |
aligned to 16 -Changed Vector<> template to fit this. | |||
2017-01-05 | Fix for the huge audio latency of the SamplePlayer (>200 ms) | lonesurvivor | |
- fixes PulseAudio, ALSA and RtAudio driver - cleans up the driver files for better readability (mostly whitespace-related stuff) - makes ALSA and Pulseaudio actually use the global setting "audio/mix_rate" for the sample rate instead of a fixed value (RtAudio did this already) | |||
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | |
renderer for Mac OS X. Still broken at this point. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | |
Fixes and improvementes for IPv6 implementation. | |||
2017-01-01 | WIP particle system | Juan Linietsky | |
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-31 | Some fixes and clean ups | Juan Linietsky | |
2016-12-30 | begin work on new particle system | reduz | |
2016-12-25 | now it really works on window for real | reduz | |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | |
are no longer valid :( | |||
2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky | |
2016-12-23 | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | |
2016-12-23 | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | |
2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | |
2016-12-22 | Fix issue #7331 | REBELLIOUSX\Rebel_X | |
A Drive with "Z" letter assigned to it on Windows will be shown. | |||
2016-12-22 | can bake for omni and spotlight | Juan Linietsky | |
store normal when baking | |||
2016-12-21 | Some BRDF fixes | Juan Linietsky | |
2016-12-21 | Godot works on Windows again.. | reduz | |
2016-12-20 | work in progress global illumination | Juan Linietsky | |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky | |