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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
Merge pull request #55020 from bruvzg/vlk_device_surface_check
Rémi Verschelde
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-17
Remove property hints referencing unsupported svgz extension
Rémi Verschelde
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-13
Fix various typos
luz paz
2022-01-12
Remove mistakenly added author info
clayjohn
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2022-01-07
Fix typos with codespell
Rémi Verschelde
2022-01-06
Merge pull request #50493 from timothyqiu/local-vector-list-init
Rémi Verschelde
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-05
Add list initialization support for Vector & LocalVector
Haoyu Qiu
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-24
drivers/vulkan: limit pEngineName to only the engine name, without its version
Eric Engestrom
2021-12-23
drivers/vulkan: set the engineVersion to Godot's version
Eric Engestrom
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-15
Add / to the unix shortcut drive list
Haoyu Qiu
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
Merge pull request #55704 from RandomShaper/fix_little_vk_mistake
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-07
Fix misuse of Vulkan enum value
Pedro J. Estébanez
2021-12-01
Only print message for `get_modified_time()` failure when in verbose mode
Hugo Locurcio
2021-12-01
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-11-26
Fix console colors on Windows
Yuri Roubinsky
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-22
[Vulkan] Check each device capabilities before selecting it.
bruvzg
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-19
Allow passing non-variable constant to const function param in shaders
Yuri Roubinsky
2021-11-18
Fix data directory of unnamed projects
kobewi
2021-11-16
Merge pull request #54880 from benjarmstrong/wasapi_input_fix
Rémi Verschelde
2021-11-16
Fix crash in audio callback when recording audio
Benjamin Armstrong
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-10
Windows: Fix compilation warnings with GCC 11.2.1
Rémi Verschelde
2021-11-09
Print the number of PulseAudio input channels when in verbose mode
Hugo Locurcio
2021-11-06
Use application name for pulseaudio device
Nathan Franke
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