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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2023-05-12
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
Patrick
2023-05-12
Fix gles3 rendering on android studio emulator
ChibiDenDen
2023-05-12
Support long path in file access on windows
Samuele Panzeri
2023-05-12
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
Hugo Locurcio
2023-05-12
Allow creation of rendering buffers at any time
Pedro J. Estébanez
2023-04-27
Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-26
Fix crash caused by invalid mix_rate assignment due to bogus
Eoin O'Neill
2023-04-26
Fix issues with Vulkan layout transitions
Pedro J. Estébanez
2023-04-26
[Windows] Cleanup COM library initialization/uninitialization.
bruvzg
2023-04-24
Translate inactive particles to -INF
Erik Johnson
2023-04-24
Properly calculate lifetime_split for particles
clayjohn
2023-04-24
Ensure that depth write state is updated before transparent pass in OpenGL3 r...
clayjohn
2023-04-24
Fix "error X3708: continue cannot be used in a switch" in HTML export
cody
2023-04-24
Check for instancing without relying on instance_count when drawing 2D meshes
clayjohn
2023-04-07
Recreate swap chain when suboptimal to avoid error spam
clayjohn
2023-03-27
Commit Fix for GLES3 point size not working
LandoUWB
2023-03-27
Incorporating the availability of screen and depth textures for the GLES3 bac...
LandoUWB
2023-03-14
Fixes a canvas item set to clip children being drawn as black if no children ...
SlugFiller
2023-03-14
Fix AABB calculation for meshes using Skeleton2D
SlugFiller
2023-03-14
Avoid overflow when calculating ptr address for 3D textures in RenderingDevic...
clayjohn
2023-03-13
Add proper default texture filter and repeat modes for Canvas shaders in the ...
clayjohn
2023-03-13
Avoid copying CanvasTexture when updating proxy
clayjohn
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-21
Merge pull request #73622 from ChibiDenDen/patch-2
Rémi Verschelde
2023-02-21
Merge pull request #73478 from NewDefectus/master
Rémi Verschelde
2023-02-21
Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
Rémi Verschelde
2023-02-21
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
Rémi Verschelde
2023-02-21
Fix wobbly sky in stereoscopic OpenGL
Bastiaan Olij
2023-02-21
Fix issue with clearing screen after part has been drawn
Bastiaan Olij
2023-02-20
Fix use-after-free for VkAttachmentReference
ChibiDenDen
2023-02-20
Fix bufSize parameter for glGetSynciv
ChibiDenDen
2023-02-18
Merge pull request #73524 from clayjohn/GL-occluder
Rémi Verschelde
2023-02-17
Avoid unecessary binding of occlusion polygon vertex array
clayjohn
2023-02-17
OpenGL: fix culling without depth prepass
rsjtdrjgfuzkfg
2023-02-16
Merge pull request #73359 from bruvzg/so_wrap_opt
Rémi Verschelde
2023-02-16
[Linux] Make SO wrapper usage optional.
bruvzg
2023-02-16
Restore FileAccess.close method.
bruvzg
2023-02-15
Merge pull request #73332 from clayjohn/GL-h2f-branch
Rémi Verschelde
2023-02-14
Avoid branch in half2float in gl_compatibility renderer
clayjohn
2023-02-14
Clear Window before blitting Viewport in gl_compatibility renderer
clayjohn
2023-02-14
Merge pull request #73263 from clayjohn/render_priority
Rémi Verschelde
2023-02-14
Merge pull request #73255 from clayjohn/GLES3-batch-blend
Rémi Verschelde
2023-02-13
Notify mesh surface when render_priority changes
clayjohn
2023-02-13
Store blend mode between CanvasItems to preserve batching
clayjohn
2023-02-13
Merge pull request #69001 from dzil123/fix_rendering_checks
Rémi Verschelde
2023-02-12
Make present mode info message print only on change
Wiktor Kocielski
2023-02-10
Make draw command labels thread safe
sakrel
2023-02-10
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
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